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Sylvester Arnab

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Researcher, practitioner, author, and speaker of empathic and experiential playful and gameful design practices.

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Tag: gamification

Placing my bet on BETT

BETT is a Mecca for those interested in EdTech. This year, it is obvious that robots for STEM/STEAM have definitely gone mainstream, … More

bett, edtech, games, gamification, lego, play, tel

GameChangers CPD

Referring back to my post on the Remixing Play into a Game Plan workshop; there is a huge value in going … More

games, gamification, playremixed

#GBL #gamification #play journals

Thanks Michael Sutton for sharing this with me. For those who are looking for journals that are focusing on game-based … More

gamification

Remix Play Summit 2017

Play, games and gamification have always been key concepts, instruments and methodologies for pushing our innovative teaching and learning agenda at … More

games, gamification, GBL, play

Remix Play in Trinidad

Such a great pleasure for me to share my perspectives on and experience with play, games and gamification with the various … More

games, gamification, play

GameChangers remixed

The GameChangers programme has been a key initiative at Coventry University powered by our interest in the need for playful and … More

game thinking, gamification, hefce, newton, play

Remixing play into a gameplan

There is a potential for existing and ordinary gameplay to be repurposed into ways for looking at strategy in a … More

gamification, play, strategy

#GWC16, #Play, Human-driven #Gamification and #BeaconingEU

I really enjoyed the recent Gamification World Congress in Madrid (GWC, 26-27 Oct 2016). It was great to see old … More

beaconingeu, gamification, GBL, gwc16, play

Anytime Anywhere learning with gameful Beaconing

Key to reducing the barriers of time and physical space in teaching and learning is to open up education in … More

beaconingeu, gamification, GBL, pervasive

Digital games and older adults

One of my PhD students is carrying out a research on the perspectives of older people (age >=55) when it … More

andragogy, games, gamification

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Top Posts & Pages

  • Reports on Learning Analytics, Flow and Serious Games Mechanics
  • #Gamification, #ExperienceDesign and #Disruptions
  • Give it to the crowd! Maybe?
  • Horizon 2020 projects - going live soon!
  • Designing for Inclusion: From CreativeCulture to ACES and Beyond

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agile arg art beacon beaconingeu book boston casual games co-design collaboration collective awareness conference context-aware creativity crowd funding culture design thinking disruptive technology DMLL dopamine effect education education-as-project erasmusplus fellowship flipped classroom flow game-based intervention game-based learning game design gameful gameful design games game science gamification GBL gchangers health hybrid hybrid learning Institute of Play intervention mapping learning learning analytics lego malaysia MIT mobile games NE news newton pervasive pervasive gaming pervasive learning phd play playful learning playing4real playremixed pr:epare research seamless learning serious games serious games mechanics sex education smart sensing social social change social good student-as-product study visit teaching technology tedx trans-disciplinary writing
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