The Playing For Real project has been a challenging yet special, an initiative that is experimenting gamification for social good…
#playingforreal #gamification levels
Referring back to my post on the ErasmusPlus project, I’m currently writing a report on what we have learnt from…
GameChangers in Manchester, Scotland, Berlin, NYC
GameChangers– the programme, the movement… has come a long way. You can see my previous reflections here, here and here. Our…
Quick reflection on @disrupt_learn, #gamescience and associated areas
A quick reflection on some of the work we are doing at the Disruptive Media Learning Lab (DMLL). Since the…
Re-Mixing Play
Play is key to expanding and broadening our embodied experience with our surroundings. It is an exploratory and experiential means…
The Game Science team going to ECGBL 2016
The Game Science team has been carrying out various research and development in the area of game-based learning, serious gaming…
Game Science in a Hybrid Learning Space
As mentioned in one of my blog posts, I’m working on a book idea around the power of gameful and…
Early view – marrying learning and games for #seriousgames #gamification design in #highereducation
A paper co-written with Petros Lameras and Samantha Clarke is now available online (in press) to be published by British…
#PlayingForReal in Helsinki
The ErasmusPlus Playing For Real project is coming to an end (31 August 2016) and the meeting that is currently…
Immersive narrative – a collaboration with colleagues at Coventry University
There are so many variables that influence human behaviours, attitudes, habits and actions, and understanding people as individuals is a…