We have worked with various stakeholders on a creative design process with play and games inspirations in mind. GameChangers, specifically…
CreativeCulture workshop in Coventry, 8th Oct
The CreativeCulture project, an extension of the main GameChangers initiative, has enabled us to work with our project partner, UNIMAS…
C4Rs.eu at VSGames 2018
There is a number of evidence that suggests that games and gamified applications can drive collective action in the real…
Silence is Golden – where action speaks louder
Yes was pretty quiet on the blogging side for the past 3 months. Was on the fast lane… not stopping…
Co-creativity inspired by play and games
Recently keynoted at the ever so successful Remix Play 2 Summit at Coventry University’s Disruptive Media Learning Lab. Huge congratulations…
Trans-disciplinary model for Game-Based Intervention design
The design and development of game-based application aimed at serious purposes has to consider considerations from relevant disciplines. And it…
The Be-attitudes of ‘Think Hybrid’
My previous post emphasises on the importance of a more hybrid approach when it comes to using gamification as an experience…
Think Hybrid
I have been talking about hybrid solutions powered by games and play as inspirations a lot this year. Our projects…
Experimenting #Gamification in the #Farming Sector CSA
I have been very fortunate when it comes to engaging with the various sectors beyond my immediate research and development…
#BeaconingEU and #C4Rs at #ECGBL17
ECGBL is a mecca for game-based learning researchers, developers and practitioners. It is great to be here again and this…