The mapping of Learning Mechanics- Game Mechanics (LM-GM) has been explored to better understand the relationships between pedagogical constructs and game-play mechanics.…
Social and gamified platform for co-curation – paper accepted. #gamification
A research paper has just been accepted for presentation and publication at the upcoming 10th European Conference on Game Based…
What is your story?
Understanding abstract concepts can be a bit tricky if they are not relatable. Personalising narratives around a topic or a…
Back to basics with Game Changers
Learning in the 21st century is definitely very hybrid. But there was a time when the interest was very much…
GameChangers- where are we now
The pilot for GameChangers – an open programme aiming to introduce and foster Game Design Thinking is coming to the…
Humane design and Gamification
I have recently been thinking about responsible design, development and practice of gamification. As gamification rises in popularity within the…
Quick video of #BeaconingEU Kick Off 19th January
The Disruptive Media Learning Lab (DMLL), Coventry University hosted the BEACONING project kick off meeting from 19-20th January as described…
#C4Rs kicked off to drive change
I mentioned this project on one of my previous posts. The Crowd4Roads (C4Rs) project is co-funded by the Eu Commission…
A chapter on #seriousgames and #gamification for public health out now
The chapter I wrote on Game-Based Intervention in Public Health is finally published ‘online-first’ on Springer. A short excerpt:…
Live and Kicking #BeaconingEU #gamification #pervasivelearning
On 19-20th January, we kicked off the BEACONING project, with 26 attendees representing fifteen partners from nine different countries coming together for…