I really enjoyed the recent Gamification World Congress in Madrid (GWC, 26-27 Oct 2016). It was great to see old … More
Author: Sylvester Arnab
Anytime Anywhere learning with gameful Beaconing
Key to reducing the barriers of time and physical space in teaching and learning is to open up education in … More
Digital games and older adults
One of my PhD students is carrying out a research on the perspectives of older people (age >=55) when it … More
Being hybrid in a digital age
I have shared various views and perspectives on how important it is to preserve the tangible relationship between our engagement … More
Piloting a gamified platform with Sports Science
We have recently presented a paper that is looking at the perceived impact of competitive and collaborative environments on summative … More
Getting serious with Lego
Just another week at work – perhaps. Spending 4 days “playing” with Lego bricks may sound like it is just … More
Coventry meets Italy in a location-based game
We have been piloting a learning game co-design and production approach between teaching staff, students and researchers based on the … More
‘What is your story?’ NYC
We had such a great time at the Revolutionary Learning conference (17-19 August) in NYC. The weather has been glorious … More
Reblog: Why you shouldn’t always aim for perfection in game design
Originally posted on bidnerdonethat:
Reading Time: 3?minutes (ish)? Ever since Pokémon GO was released,?on July 6th this year, all sorts…
Playful and gameful learning in a hybrid space
Keynoted at the SGames conference in Porto in June and it was directly after the H2020 Beaconing project workshop. A … More