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Sylvester Arnab

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Researcher, practitioner, author, and speaker of empathic and experiential playful and gameful design practices.

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Author: Sylvester Arnab

A researcher, practitioner, author, and speaker of empathic and experiential playful and gameful design practices.

Remixing play into a gameplan

There is a potential for existing and ordinary gameplay to be repurposed into ways for looking at strategy in a … More

gamification, play, strategy

#GWC16, #Play, Human-driven #Gamification and #BeaconingEU

I really enjoyed the recent Gamification World Congress in Madrid (GWC, 26-27 Oct 2016). It was great to see old … More

beaconingeu, gamification, GBL, gwc16, play

Anytime Anywhere learning with gameful Beaconing

Key to reducing the barriers of time and physical space in teaching and learning is to open up education in … More

beaconingeu, gamification, GBL, pervasive

Digital games and older adults

One of my PhD students is carrying out a research on the perspectives of older people (age >=55) when it … More

andragogy, games, gamification

Being hybrid in a digital age

I have shared various views and perspectives on how important it is to preserve the tangible relationship between our engagement … More

arg, escaped, gamification, pervasive gaming, pervasive learning

Piloting a gamified platform with Sports Science

We have recently presented a paper that is looking at the perceived impact of competitive and collaborative environments on summative … More

collaboration, gamification, social

Getting serious with Lego

Just another week at work – perhaps. Spending 4 days “playing” with Lego bricks may sound like it is just … More

gamification, lego, legoseriousplay, lsp, play

Coventry meets Italy in a location-based game

We have been piloting a learning game co-design and production approach between teaching staff, students and researchers based on the … More

gamification, GBL, location-based, pervasive gaming, serious games

‘What is your story?’ NYC

We had such a great time at the Revolutionary Learning conference (17-19 August) in NYC. The weather has been glorious … More

gamification, GBL, gchangers, play, playful

Reblog: Why you shouldn’t always aim for perfection in game design

Originally posted on bidnerdonethat:
Reading Time: 3?minutes (ish)? Ever since Pokémon GO was released,?on July 6th this year, all sorts…

gamification, ingress, pervasive gaming, pokemongo

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  • Borderless learner: A super learner in a hybrid learning space
    Borderless learner: A super learner in a hybrid learning space

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