Driven by a fixed view on what technology we want to implement could lead to a solution that is not … More
Author: Sylvester Arnab
See you later Boston
My three week stint in Boston has finally come to an end. Apart from the gorgeous weather, the highly pedestrian … More
Give it to the crowd! Maybe?
A common denominator that often influence how research and innovation actions could actually impact the application domains in a large-scale manner is … More
Design cases – episodic memory and reflections of a design experience
Developing games for serious use and for impact is not straight forward; despite the misinformed perception that a serious game … More
Time and Space
It’s been a while since my last post as time has flown so quickly this year and space (both digital … More
Mini track call for papers on Pervasive and Ubiquitous gaming for learning
There will be a mini track dedicated to Ubiquitous and Pervasive Gaming at the ECGBL 2015 in Norway (8-9 Oct). … More
Are we digital or physical? Are we flexible learners and educators?
Space, whether physical or digital, formal or informal, institutional or personal, indoor or outdoor, private or public, identified or anonymous, … More
Final GALA R&D deliverables
The Games and Learning Alliance (GALA) project has been successfully concluded. The R&D within the area of serious gaming will … More
GALA’s Roadmap for Serious Games R&D
The Games and Learning Alliance (GALA) project has come to an end and reflecting on the four-year activities, the network … More
Latest reports ALERT! Open University’s Innovating Pedagogy 2014 and Jisc’s Learning Analytics
Learn about key trends in pedagogy, such as BYOD, Flipped Learning, learning through storytelling, bricolage, etc. Access Report JISC has … More