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Sylvester Arnab

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Researcher, practitioner, author, and speaker of empathic and experiential playful and gameful design practices.

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Author: Sylvester Arnab

A researcher, practitioner, author, and speaker of empathic and experiential playful and gameful design practices.

Piloting pervasiveness in learning using mobile and location-based gaming

Following up on my views on pervasive learning and context aware resources and building on my last post on using a … More

gamification, pervasive gaming, pervasive learning, serious games

Holistic and modular technology-assisted learning design thinking

Driven by a fixed view on what technology we want to implement could lead to a solution that is not … More

gamification, serious games

See you later Boston

My three week stint in Boston has finally come to an end. Apart from the gorgeous weather, the highly pedestrian … More

boston, fellowship, game design, gamification, MIT, serious games, study visit

Give it to the crowd! Maybe?

A common denominator that often influence how research and innovation actions could actually impact the application domains in a large-scale manner is … More

crowd funding, gamification, serious games

Design cases – episodic memory and reflections of a design experience

Developing games for serious use and for impact is not straight forward; despite the misinformed perception that a serious game … More

serious games

Time and Space

It’s been a while since my last post as time has flown so quickly this year and space (both digital … More

gameful design, gamification, serious games

Mini track call for papers on Pervasive and Ubiquitous gaming for learning

There will be a mini track dedicated to Ubiquitous and Pervasive Gaming at the ECGBL 2015 in Norway (8-9 Oct). … More

beacon, casual games, conference, context-aware, game design, game-based intervention, game-based learning, gameful design, gamification, pervasive, pervasive learning, serious games

Are we digital or physical? Are we flexible learners and educators?

Space, whether physical or digital, formal or informal, institutional or personal, indoor or outdoor, private or public, identified or anonymous, … More

Final GALA R&D deliverables

The Games and Learning Alliance (GALA) project has been successfully concluded. The R&D within the area of serious gaming will … More

flow, learning analytics, pervasive learning, serious games, serious games mechanics

GALA’s Roadmap for Serious Games R&D

The Games and Learning Alliance (GALA) project has come to an end and reflecting on the four-year activities, the network … More

game-based learning, serious games

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  • Borderless learner: A super learner in a hybrid learning space
    Borderless learner: A super learner in a hybrid learning space

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