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Sylvester Arnab

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Researcher, practitioner, author, and speaker of empathic and experiential playful and gameful design practices.

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Author: Sylvester Arnab

A researcher, practitioner, author, and speaker of empathic and experiential playful and gameful design practices.

Mini track call for papers on Pervasive and Ubiquitous gaming for learning

There will be a mini track dedicated to Ubiquitous and Pervasive Gaming at the ECGBL 2015 in Norway (8-9 Oct). … More

beacon, casual games, conference, context-aware, game design, game-based intervention, game-based learning, gameful design, gamification, pervasive, pervasive learning, serious games

Are we digital or physical? Are we flexible learners and educators?

Space, whether physical or digital, formal or informal, institutional or personal, indoor or outdoor, private or public, identified or anonymous, … More

Final GALA R&D deliverables

The Games and Learning Alliance (GALA) project has been successfully concluded. The R&D within the area of serious gaming will … More

flow, learning analytics, pervasive learning, serious games, serious games mechanics

GALA’s Roadmap for Serious Games R&D

The Games and Learning Alliance (GALA) project has come to an end and reflecting on the four-year activities, the network … More

game-based learning, serious games

Latest reports ALERT! Open University’s Innovating Pedagogy 2014 and Jisc’s Learning Analytics

Learn about key trends in pedagogy, such as BYOD, Flipped Learning, learning through storytelling, bricolage, etc. Access Report JISC has … More

learning analytics

Running a module as an ARG a.k.a. The Rufi Franzen Mystery

Originally posted on Heloukee: EdTech and Digital Culture:
So the secret’s out. We’ve had the Big Reveal. #psvtam (otherwise know as the BSc Professional…

Looking for a home for your PhD research? Or would you like to collaborate with us?

The blending of digital and physical spaces is changing the way we approach teaching and learning.This opens up opportunities for … More

game design, game-based learning, gameful design, gamification, pervasive, phd, research, seamless learning, serious games

Split – explore cultures in a world broken into two realities

Coventry University’s Serious Games Institute has just released a new game, which is called SPLIT, currently available for Android devices. … More

casual games, mobile games, serious games

The dopamine effect – key for game design?

Interesting talk by Agala Mert at#GFH14EU on the dopamine effect and interesting insights that could inform game design. Forget fun- … More

dopamine effect, game design, games

Games for Health EU

Getting some inspirations from gameful interventions in health at the Games For Health EU event. Motivation theory, need to sustain … More

gamification, health, serious games

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Top 5 Posts

  • Rediscovering Jon Bellion: Play, Process, and the Making of Meaning
    Rediscovering Jon Bellion: Play, Process, and the Making of Meaning
  • Supporting Creative Innovation Through CreaTech Frontiers: Two Pilot Projects Seeking Volunteers
    Supporting Creative Innovation Through CreaTech Frontiers: Two Pilot Projects Seeking Volunteers
  • The Book - Part 2 - The inspirations...
    The Book - Part 2 - The inspirations...
  • Embracing Playfulness and Frugality: Transforming Education for Social Resilience
    Embracing Playfulness and Frugality: Transforming Education for Social Resilience

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