There will be a mini track dedicated to Ubiquitous and Pervasive Gaming at the ECGBL 2015 in Norway (8-9 Oct). … More
Author: Sylvester Arnab
Are we digital or physical? Are we flexible learners and educators?
Space, whether physical or digital, formal or informal, institutional or personal, indoor or outdoor, private or public, identified or anonymous, … More
Final GALA R&D deliverables
The Games and Learning Alliance (GALA) project has been successfully concluded. The R&D within the area of serious gaming will … More
GALA’s Roadmap for Serious Games R&D
The Games and Learning Alliance (GALA) project has come to an end and reflecting on the four-year activities, the network … More
Latest reports ALERT! Open University’s Innovating Pedagogy 2014 and Jisc’s Learning Analytics
Learn about key trends in pedagogy, such as BYOD, Flipped Learning, learning through storytelling, bricolage, etc. Access Report JISC has … More
Running a module as an ARG a.k.a. The Rufi Franzen Mystery
Originally posted on Heloukee: EdTech and Digital Culture:
So the secret’s out. We’ve had the Big Reveal. #psvtam (otherwise know as the BSc Professional…
Looking for a home for your PhD research? Or would you like to collaborate with us?
The blending of digital and physical spaces is changing the way we approach teaching and learning.This opens up opportunities for … More
Split – explore cultures in a world broken into two realities
Coventry University’s Serious Games Institute has just released a new game, which is called SPLIT, currently available for Android devices. … More
The dopamine effect – key for game design?
Interesting talk by Agala Mert at#GFH14EU on the dopamine effect and interesting insights that could inform game design. Forget fun- … More
Games for Health EU
Getting some inspirations from gameful interventions in health at the Games For Health EU event. Motivation theory, need to sustain … More