I have recently written a foreword for a book authored by Paul Ranson based on his 30 years experience in … More
Author: Sylvester Arnab
Design cases, pervasive and gamified learning
Reflecting on my own research in game-based learning design and my interest in pervasive learning as well as design cases, I am … More
Pervasive access
Having reliable connection to the Internet is one of our basic necessities, well at least mine! While basking in the … More
Going agile with ‘student-as-product’ development and ‘education-as-project’ management?
Being agile in an ever changing educational landscape is key to promoting creativity, innovation, self-directedness and preparedness. The landscape is slowly moving … More
Piloting pervasiveness in learning using mobile and location-based gaming
Following up on my views on pervasive learning and context aware resources and building on my last post on using a … More
Holistic and modular technology-assisted learning design thinking
Driven by a fixed view on what technology we want to implement could lead to a solution that is not … More
See you later Boston
My three week stint in Boston has finally come to an end. Apart from the gorgeous weather, the highly pedestrian … More
Give it to the crowd! Maybe?
A common denominator that often influence how research and innovation actions could actually impact the application domains in a large-scale manner is … More
Design cases – episodic memory and reflections of a design experience
Developing games for serious use and for impact is not straight forward; despite the misinformed perception that a serious game … More
Time and Space
It’s been a while since my last post as time has flown so quickly this year and space (both digital … More