Skip to content

Sylvester Arnab

  • Twitter
  • Linkedin
  • Facebook
  • Instagram

Researcher, practitioner, author, and speaker of empathic and experiential playful and gameful design practices.

  • Home
  • About
  • Publications
  • Speaking
  • Featured Projects

Tag: serious games

GameChangers- where are we now

The pilot for GameChangers – an open programme aiming to introduce and foster Game Design Thinking is coming to the … More

game-based learning, gameful design, gamification, serious games

Quick video of #BeaconingEU Kick Off 19th January

The Disruptive Media Learning Lab (DMLL), Coventry University hosted the BEACONING project kick off meeting from 19-20th January as described … More

beacon, beaconingeu, context-aware, game-based learning, gamification, pervasive gaming, pervasive learning, serious games

#TEDxCoventryUniversity- #Gamification and #ExperienceDesign

The first TEDx at Coventry went pretty well I must say. Topics covered include recruitment, sustainable building, cyber security, the future of … More

game design, game-based intervention, game-based learning, gamification, pervasive, seamless learning, serious games, ted, tedx

A holistic approach to designing gamified and pervasive learning

I’m starting to think about the different projects that I’m going to be working on this year. My perspective on gamification … More

game design, game-based learning, gamification, pervasive learning, serious games, trans-disciplinary

#Gamification, #ExperienceDesign and #Disruptions

My first post in 2016! Developed further interest in the science of games and gameplay in 2015, which has also led to … More

game design, game design thinking, game-based learning, gamification, pervasive learning, serious games

[Early View] Article on Transdisciplinary #Gamification #Seriousgames intervention development process

The Early View  version of the article I mentioned in my Sept blog post is now online ahead of the … More

game-based intervention, game-based learning, gameful design, gamification, intervention mapping, serious games

A chapter in Springer’s Encyclopedia of Computer Graphics and Games

I was approached to write a chapter for the the Encyclopedia of Computer Graphics and Games earlier this year. The chapter is finally … More

gamification, health, serious games

Game Changers – game design thinking for creative problem solving

We soft-launched the Game Changers Programme at the DMLL Expo on 25th November 2015. I have also talked about it … More

design thinking, game-based learning, gamification, serious games

Keynote, speaking, Christmas

 Oct/November has been busy with travelling – spoke at the gEducation strand of the Gamification World Congress in Barcelona (slideshare), … More

game-based learning, gamification, serious games

An article on a trans-disciplinary methodological model accepted for publication

Early this year I briefly wrote about exploring a trans-disciplinary perspective with regards to game-based intervention design and development. ‘Intervention’ … More

game-based learning, gamification, intervention mapping, pr:epare, serious games, sex education, trans-disciplinary

Posts navigation

Older posts
Newer posts

Archives

Follow Sylvester Arnab on WordPress.com

Blog Stats

  • 36,479 hits

RSS Feed

  • RSS - Posts
  • RSS - Comments

Top Posts & Pages

  • Building Inclusive Research Cultures in Indonesia: Reflections from Our BRIDGE-HE Visit to Tidar and Malang
  • Featured Projects
  • Embracing Playfulness and Frugality: Transforming Education for Social Resilience
  • Breaking Barriers through I-HEDU: A new project funded by the British Council UK-Indonesia Disability Inclusion Partnerships Grant
  • What is your story? Cards - get them here
  • The Book - Part 1- The premise...
  • Designing for Inclusion: From CreativeCulture to ACES and Beyond

Tags

agile arg art beacon beaconingeu book boston casual games co-design collaboration collective awareness conference context-aware creativity crowd funding culture design thinking disruptive technology DMLL dopamine effect education education-as-project erasmusplus fellowship flipped classroom flow game-based intervention game-based learning game design gameful gameful design games game science gamification GBL gchangers health hybrid hybrid learning Institute of Play intervention mapping learning learning analytics lego malaysia MIT mobile games NE news newton pervasive pervasive gaming pervasive learning phd play playful learning playing4real playremixed pr:epare research seamless learning serious games serious games mechanics sex education smart sensing social social change social good student-as-product study visit teaching technology tedx trans-disciplinary writing
Website Powered by WordPress.com.
  • Subscribe Subscribed
    • Sylvester Arnab
    • Join 54 other subscribers
    • Already have a WordPress.com account? Log in now.
    • Sylvester Arnab
    • Subscribe Subscribed
    • Sign up
    • Log in
    • Report this content
    • View site in Reader
    • Manage subscriptions
    • Collapse this bar
 

Loading Comments...