Early this year I briefly wrote about exploring a trans-disciplinary perspective with regards to game-based intervention design and development. ‘Intervention’ … More
Tag: serious games
Work-Life-Play blend – visiting fellowship in America
I was awarded a Research Collaboration Fellowship that has allowed me to engage with researchers and practitioners within the area … More
Design cases, pervasive and gamified learning
Reflecting on my own research in game-based learning design and my interest in pervasive learning as well as design cases, I am … More
Piloting pervasiveness in learning using mobile and location-based gaming
Following up on my views on pervasive learning and context aware resources and building on my last post on using a … More
Holistic and modular technology-assisted learning design thinking
Driven by a fixed view on what technology we want to implement could lead to a solution that is not … More
See you later Boston
My three week stint in Boston has finally come to an end. Apart from the gorgeous weather, the highly pedestrian … More
Give it to the crowd! Maybe?
A common denominator that often influence how research and innovation actions could actually impact the application domains in a large-scale manner is … More
Design cases – episodic memory and reflections of a design experience
Developing games for serious use and for impact is not straight forward; despite the misinformed perception that a serious game … More
Time and Space
It’s been a while since my last post as time has flown so quickly this year and space (both digital … More
Mini track call for papers on Pervasive and Ubiquitous gaming for learning
There will be a mini track dedicated to Ubiquitous and Pervasive Gaming at the ECGBL 2015 in Norway (8-9 Oct). … More