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Sylvester Arnab

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Researcher, practitioner, author, and speaker of empathic and experiential playful and gameful design practices.

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Tag: serious games

An article on a trans-disciplinary methodological model accepted for publication

Early this year I briefly wrote about exploring a trans-disciplinary perspective with regards to game-based intervention design and development. ‘Intervention’ … More

game-based learning, gamification, intervention mapping, pr:epare, serious games, sex education, trans-disciplinary

Work-Life-Play blend – visiting fellowship in America

I was awarded a Research Collaboration Fellowship that has allowed me to engage with researchers and practitioners within the area … More

DMLL, game design, games, gamification, Institute of Play, MIT, NE, pervasive gaming, pervasive learning, serious games

Design cases, pervasive and gamified learning

Reflecting on my own research in game-based learning design and my interest in pervasive learning as well as design cases, I am … More

game-based intervention, game-based learning, gamification, pervasive, pervasive gaming, pervasive learning, serious games

Piloting pervasiveness in learning using mobile and location-based gaming

Following up on my views on pervasive learning and context aware resources and building on my last post on using a … More

gamification, pervasive gaming, pervasive learning, serious games

Holistic and modular technology-assisted learning design thinking

Driven by a fixed view on what technology we want to implement could lead to a solution that is not … More

gamification, serious games

See you later Boston

My three week stint in Boston has finally come to an end. Apart from the gorgeous weather, the highly pedestrian … More

boston, fellowship, game design, gamification, MIT, serious games, study visit

Give it to the crowd! Maybe?

A common denominator that often influence how research and innovation actions could actually impact the application domains in a large-scale manner is … More

crowd funding, gamification, serious games

Design cases – episodic memory and reflections of a design experience

Developing games for serious use and for impact is not straight forward; despite the misinformed perception that a serious game … More

serious games

Time and Space

It’s been a while since my last post as time has flown so quickly this year and space (both digital … More

gameful design, gamification, serious games

Mini track call for papers on Pervasive and Ubiquitous gaming for learning

There will be a mini track dedicated to Ubiquitous and Pervasive Gaming at the ECGBL 2015 in Norway (8-9 Oct). … More

beacon, casual games, conference, context-aware, game design, game-based intervention, game-based learning, gameful design, gamification, pervasive, pervasive learning, serious games

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