GameChangers– the programme, the movement… has come a long way. You can see my previous reflections here, here and here. Our … More
Tag: gamification
Quick reflection on @disrupt_learn, #gamescience and associated areas
A quick reflection on some of the work we are doing at the Disruptive Media Learning Lab (DMLL). Since the … More
Re-Mixing Play
Play is key to expanding and broadening our embodied experience with our surroundings. It is an exploratory and experiential means … More
The Game Science team going to ECGBL 2016
The Game Science team has been carrying out various research and development in the area of game-based learning, serious gaming … More
Game Science in a Hybrid Learning Space
As mentioned in one of my blog posts, I’m working on a book idea around the power of gameful and … More
Early view – marrying learning and games for #seriousgames #gamification design in #highereducation
A paper co-written with Petros Lameras and Samantha Clarke is now available online (in press) to be published by British … More
#PlayingForReal in Helsinki
The ErasmusPlus Playing For Real project is coming to an end (31 August 2016) and the meeting that is currently … More
Immersive narrative – a collaboration with colleagues at Coventry University
There are so many variables that influence human behaviours, attitudes, habits and actions, and understanding people as individuals is a … More
Article accepted for publication – Simulation and Gaming
The mapping of Learning Mechanics- Game Mechanics (LM-GM) has been explored to better understand the relationships between pedagogical constructs and game-play mechanics. … More
Social and gamified platform for co-curation – paper accepted. #gamification
A research paper has just been accepted for presentation and publication at the upcoming 10th European Conference on Game Based … More