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Sylvester Arnab

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Researcher, practitioner, author, and speaker of empathic and experiential playful and gameful design practices.

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Tag: games

CreativeCulture workshop in Coventry, 8th Oct

The CreativeCulture project, an extension of the main GameChangers initiative, has enabled us to work with our project partner, UNIMAS … More

games, gamification, malaysia

C4Rs.eu at VSGames 2018

There is a number of evidence that suggests that games and gamified applications can drive collective action in the real … More

collective awareness, games, gamification, PCG, smart sensing

Silence is Golden – where action speaks louder

Yes was pretty quiet on the blogging side for the past 3 months. Was on the fast lane… not stopping … More

creativity, culture, disruptive technology, games, gamification, play, research, social

Trans-disciplinary model for Game-Based Intervention design

The design and development of game-based application aimed at serious purposes has to consider considerations from relevant disciplines. And it … More

games, gamification, GBL, intervention mapping, serious games

The Be-attitudes of ‘Think Hybrid’

My previous post emphasises on the importance of a more hybrid approach when it comes to using gamification as an experience … More

beaconingeu, design thinking, game design, game-based intervention, game-based learning, gameful design, games, gamification, GBL, pervasive learning, serious games

Think Hybrid

I have been talking about hybrid solutions powered by games and play as inspirations a lot this year. Our projects … More

games, gamification, GBL, hybrid, hybrid learning, pervasive learning

Experimenting #Gamification in the #Farming Sector CSA

I have been very fortunate when it comes to engaging with the various sectors beyond my immediate research and development … More

farming, games, gamification, play

#BeaconingEU and #C4Rs at #ECGBL17

ECGBL is a mecca for game-based learning researchers, developers and practitioners. It is great to be here again and this … More

game-based learning, games, gamification, GBL, serious games

Midway through Beaconing

The Beaconing project has just completed its first review (the first 18-month Reporting period) with success. Thanks to the reviewers … More

creativity, disruptive technology, games, gamification, GBL, pervasive gaming, pervasive learning, playful learning

GameChangers showcase

The GameChangers initiative has been a key staple at Coventry University, aiming to embed playful and gameful approaches in our … More

games, gamification, play

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agile arg art beacon beaconingeu book boston casual games co-design collaboration collective awareness conference context-aware creativity crowd funding culture design thinking disruptive technology DMLL dopamine effect education education-as-project erasmusplus fellowship flipped classroom flow game-based intervention game-based learning game design gameful gameful design games game science gamification GBL gchangers health hybrid hybrid learning Institute of Play intervention mapping learning learning analytics lego malaysia MIT mobile games NE news newton pervasive pervasive gaming pervasive learning phd play playful learning playing4real playremixed pr:epare research seamless learning serious games serious games mechanics sex education smart sensing social social change social good student-as-product study visit teaching technology tedx trans-disciplinary writing
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