The Beaconing project has just completed its first review (the first 18-month Reporting period) with success. Thanks to the reviewers…
CreativeCulture in Borneo
Since the launch of GameChangers in 2015, the initiative has produced two spin-out projects- Mobile GameChangers and CreativeCulture funded by…
C4Rs: Drive and sense smart
As part of the stakeholder engagement plan for the Crowd4Roads project (C4Rs – a project that is funded under the…
GameChangers showcase
The GameChangers initiative has been a key staple at Coventry University, aiming to embed playful and gameful approaches in our…
#DisruptiveBytes – EU-Funded Game-based projects
In the spirit of collaboration amongst the different Eu-Funded projects, we organised a short lunchtime seminar to showcase the work…
Playing for Real – into a research paper
The Playing for Real project ended September 2016 and it has produced guidelines for how gamification can inspire social change.…
The first #Gamification conference in Finland #Gamifin2017
It was a pleasure to be invited to speak at the first Gamification conference (GamiFIN 2017) in Finland. Finland has…
Game-based intervention design meets Design Thinking
It was a great pleasure to run a one-day workshop with Daniel Meusburger with the University of Munich on 6th…
#BeaconingEU showcased at #Else2017
We managed to meet our milestone for the end of April and presented what we have developed so far at the…
#BERA blog post on #GameScience methodology
I was recently invited to write a short blog post on Game Science for the British Educational Research Association (BERA)…