The blending of digital and physical spaces is changing the way we approach teaching and learning.This opens up opportunities for…
Split – explore cultures in a world broken into two realities
Coventry University’s Serious Games Institute has just released a new game, which is called SPLIT, currently available for Android devices.…
The dopamine effect – key for game design?
Interesting talk by Agala Mert at#GFH14EU on the dopamine effect and interesting insights that could inform game design. Forget fun-…
Games for Health EU
Getting some inspirations from gameful interventions in health at the Games For Health EU event. Motivation theory, need to sustain…
Context-aware educational resources and dynamics
Within the context of pervasive learning as a response to the diminishing barriers between formal and informal, digital and physical…
Interesting report on the survey on Teaching with Digital Games
This report discusses how teachers bring games into the classroom, their perspectives, choice of platforms and catalysts for uptakes within…
Trans-disciplinary methodology for game-based intervention design
Coventry University is playing a key role in pushing the use of digital games in non-entertainment contexts, also known as…
Flipping education seamlessly
The advancement in technology and the emergence of digital natives has sparked a transformation, where teaching and learning is moving…
Reports on Learning Analytics, Flow and Serious Games Mechanics
With the EU-Funded Games and Learning Alliance (GALA) network coming to an end in 2014, we are in a reflective…