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Sylvester Arnab

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Researcher, practitioner, author, and speaker of empathic and experiential playful and gameful design practices.

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Category: Views

[Early View] Article on Transdisciplinary #Gamification #Seriousgames intervention development process

The Early View  version of the article I mentioned in my Sept blog post is now online ahead of the … More

game-based intervention, game-based learning, gameful design, gamification, intervention mapping, serious games

Borderless learner: A super learner in a hybrid learning space

  Thinking about the topic for my TEDx talk today. 23rd January is not long to go. I have been … More

beaconing, game changers, gamification, pervasive gaming, pervasive learning, tedx

A chapter in Springer’s Encyclopedia of Computer Graphics and Games

I was approached to write a chapter for the the Encyclopedia of Computer Graphics and Games earlier this year. The chapter is finally … More

gamification, health, serious games

Game Changers – game design thinking for creative problem solving

We soft-launched the Game Changers Programme at the DMLL Expo on 25th November 2015. I have also talked about it … More

design thinking, game-based learning, gamification, serious games

Keynote, speaking, Christmas

 Oct/November has been busy with travelling – spoke at the gEducation strand of the Gamification World Congress in Barcelona (slideshare), … More

game-based learning, gamification, serious games

Work-Life-Play blend – visiting fellowship in America

I was awarded a Research Collaboration Fellowship that has allowed me to engage with researchers and practitioners within the area … More

DMLL, game design, games, gamification, Institute of Play, MIT, NE, pervasive gaming, pervasive learning, serious games

Going agile with ‘student-as-product’ development and ‘education-as-project’ management?

Being agile in an ever changing educational landscape is key to promoting creativity, innovation, self-directedness and preparedness.  The landscape is slowly moving … More

agile, co-design, education-as-project, student-as-product

Piloting pervasiveness in learning using mobile and location-based gaming

Following up on my views on pervasive learning and context aware resources and building on my last post on using a … More

gamification, pervasive gaming, pervasive learning, serious games

Holistic and modular technology-assisted learning design thinking

Driven by a fixed view on what technology we want to implement could lead to a solution that is not … More

gamification, serious games

Context-aware educational resources and dynamics

Within the context of pervasive learning as a response to the diminishing barriers between formal and informal, digital and physical … More

beacon, context-aware, pervasive, pervasive learning

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agile arg art beacon beaconingeu book boston casual games co-design collaboration collective awareness conference context-aware creativity crowd funding culture design thinking disruptive technology DMLL dopamine effect education education-as-project erasmusplus fellowship flipped classroom flow game-based intervention game-based learning game design gameful gameful design games game science gamification GBL gchangers health hybrid hybrid learning Institute of Play intervention mapping learning learning analytics lego malaysia MIT mobile games NE news newton pervasive pervasive gaming pervasive learning phd play playful learning playing4real playremixed pr:epare research seamless learning serious games serious games mechanics sex education smart sensing social social change social good student-as-product study visit teaching technology tedx trans-disciplinary writing
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