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Sylvester Arnab

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Researcher, practitioner, author, and speaker of empathic and experiential playful and gameful design practices.

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Going agile with ‘student-as-product’ development and ‘education-as-project’ management?

Being agile in an ever changing educational landscape is key to promoting creativity, innovation, self-directedness and preparedness.  The landscape is slowly moving … More

agile, co-design, education-as-project, student-as-product

Piloting pervasiveness in learning using mobile and location-based gaming

Following up on my views on pervasive learning and context aware resources and building on my last post on using a … More

gamification, pervasive gaming, pervasive learning, serious games

Holistic and modular technology-assisted learning design thinking

Driven by a fixed view on what technology we want to implement could lead to a solution that is not … More

gamification, serious games

Context-aware educational resources and dynamics

Within the context of pervasive learning as a response to the diminishing barriers between formal and informal, digital and physical … More

beacon, context-aware, pervasive, pervasive learning

Trans-disciplinary methodology for game-based intervention design

Coventry University is playing a key role in pushing the use of digital games in non-entertainment contexts, also known as … More

game design, game-based intervention, game-based learning, gameful, gamification, intervention mapping, serious games

Flipping education seamlessly

The advancement in technology and the emergence of digital natives has sparked a transformation, where teaching and learning is moving … More

flipped classroom, seamless learning

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Blog Stats

  • 40,565 hits

Top 5 Posts

  • What Remains After a Project Ends? Reflecting on the ACES Journey
    What Remains After a Project Ends? Reflecting on the ACES Journey
  • #H2020 #BeaconingEU promo
    #H2020 #BeaconingEU promo
  • Diversity in Games
    Diversity in Games
  • GameChangers: A Decade of Playful, Frugal and Participatory Innovation
    GameChangers: A Decade of Playful, Frugal and Participatory Innovation
  • Borderless learner: A super learner in a hybrid learning space
    Borderless learner: A super learner in a hybrid learning space

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