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Sylvester Arnab

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Researcher, practitioner, author, and speaker of empathic and experiential playful and gameful design practices.

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Category: study

Designing for Inclusion: From CreativeCulture to ACES and Beyond

At the heart of every educational or societal transformation lies a simple question: Who is being included, and how?For over … More

community-engaged, education, equitable, game-based learning, inclusive, learning, play, teaching, technology

One Year Anniversary! Game Science in Hybrid Learning Spaces

It is one year today since my book release. Nerve-wracking but a very proud moment. A book is never perfect … More

Playful learning for developing resilience?

It is time of the year for the annual (peer-reviewed) European Conference on Game-Based Learning (ECGBL) and I am so … More

Mapping learning aspects to mini-game elements

We recently presented and published a paper on micro-learning and mini-gaming at the ECGBL 2020 conference, featuring our pedagogy-informed design … More

gamification, GBL, lmgm, microlearning, minigame

Can educators be a game designer and a co-author of gamified learning?

Games, which are more readily embedded into existing educational  practices, are more likely to be accepted by educators as useful … More

creativity, culture, games, gamification, GBL, malaysia, research

Co-creativity inspired by play and games

Recently keynoted at the ever so successful Remix Play 2 Summit at Coventry University’s Disruptive Media Learning Lab. Huge congratulations … More

design thinking, gamification, GBL, serious games

Trans-disciplinary model for Game-Based Intervention design

The design and development of game-based application aimed at serious purposes has to consider considerations from relevant disciplines. And it … More

games, gamification, GBL, intervention mapping, serious games

#Gamification, #ExperienceDesign and #Disruptions

My first post in 2016! Developed further interest in the science of games and gameplay in 2015, which has also led to … More

game design, game design thinking, game-based learning, gamification, pervasive learning, serious games

[Early View] Article on Transdisciplinary #Gamification #Seriousgames intervention development process

The Early View  version of the article I mentioned in my Sept blog post is now online ahead of the … More

game-based intervention, game-based learning, gameful design, gamification, intervention mapping, serious games

Design cases, pervasive and gamified learning

Reflecting on my own research in game-based learning design and my interest in pervasive learning as well as design cases, I am … More

game-based intervention, game-based learning, gamification, pervasive, pervasive gaming, pervasive learning, serious games

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Top Posts & Pages

  • Building Inclusive Research Cultures in Indonesia: Reflections from Our BRIDGE-HE Visit to Tidar and Malang
  • What is your story? Cards - get them here
  • Featured Projects
  • Embracing Playfulness and Frugality: Transforming Education for Social Resilience
  • Breaking Barriers through I-HEDU: A new project funded by the British Council UK-Indonesia Disability Inclusion Partnerships Grant
  • The Book - Part 1- The premise...
  • Designing for Inclusion: From CreativeCulture to ACES and Beyond

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