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Sylvester Arnab

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Researcher, practitioner, author, and speaker of empathic and experiential playful and gameful design practices.

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Tag: pervasive gaming

Midway through Beaconing

The Beaconing project has just completed its first review (the first 18-month Reporting period) with success. Thanks to the reviewers … More

creativity, disruptive technology, games, gamification, GBL, pervasive gaming, pervasive learning, playful learning

#DisruptiveBytes – EU-Funded Game-based projects

In the spirit of collaboration amongst the different Eu-Funded projects, we organised a short lunchtime seminar to showcase the work … More

games, gamification, GBL, pervasive gaming, pervasive learning

Being hybrid in a digital age

I have shared various views and perspectives on how important it is to preserve the tangible relationship between our engagement … More

arg, escaped, gamification, pervasive gaming, pervasive learning

Coventry meets Italy in a location-based game

We have been piloting a learning game co-design and production approach between teaching staff, students and researchers based on the … More

gamification, GBL, location-based, pervasive gaming, serious games

Reblog: Why you shouldn’t always aim for perfection in game design

Originally posted on bidnerdonethat:
Reading Time: 3?minutes (ish)? Ever since Pokémon GO was released,?on July 6th this year, all sorts…

gamification, ingress, pervasive gaming, pokemongo

Game Science in a Hybrid Learning Space

As mentioned in one of my blog posts, I’m working on a book idea around the power of gameful and … More

game-based intervention, game-based learning, gamification, GBL, pervasive gaming, pervasive learning, serious games

Quick video of #BeaconingEU Kick Off 19th January

The Disruptive Media Learning Lab (DMLL), Coventry University hosted the BEACONING project kick off meeting from 19-20th January as described … More

beacon, beaconingeu, context-aware, game-based learning, gamification, pervasive gaming, pervasive learning, serious games

Borderless learner: A super learner in a hybrid learning space

  Thinking about the topic for my TEDx talk today. 23rd January is not long to go. I have been … More

beaconing, game changers, gamification, pervasive gaming, pervasive learning, tedx

Work-Life-Play blend – visiting fellowship in America

I was awarded a Research Collaboration Fellowship that has allowed me to engage with researchers and practitioners within the area … More

DMLL, game design, games, gamification, Institute of Play, MIT, NE, pervasive gaming, pervasive learning, serious games

Design cases, pervasive and gamified learning

Reflecting on my own research in game-based learning design and my interest in pervasive learning as well as design cases, I am … More

game-based intervention, game-based learning, gamification, pervasive, pervasive gaming, pervasive learning, serious games

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