Developing games for serious use and for impact is not straight forward; despite the misinformed perception that a serious game … More
Category: Uncategorized
Time and Space
It’s been a while since my last post as time has flown so quickly this year and space (both digital … More
Mini track call for papers on Pervasive and Ubiquitous gaming for learning
There will be a mini track dedicated to Ubiquitous and Pervasive Gaming at the ECGBL 2015 in Norway (8-9 Oct). … More
Are we digital or physical? Are we flexible learners and educators?
Space, whether physical or digital, formal or informal, institutional or personal, indoor or outdoor, private or public, identified or anonymous, … More
Running a module as an ARG a.k.a. The Rufi Franzen Mystery
Originally posted on Heloukee: EdTech and Digital Culture:
So the secret’s out. We’ve had the Big Reveal. #psvtam (otherwise know as the BSc Professional…
Looking for a home for your PhD research? Or would you like to collaborate with us?
The blending of digital and physical spaces is changing the way we approach teaching and learning.This opens up opportunities for … More
The dopamine effect – key for game design?
Interesting talk by Agala Mert at#GFH14EU on the dopamine effect and interesting insights that could inform game design. Forget fun- … More
Games for Health EU
Getting some inspirations from gameful interventions in health at the Games For Health EU event. Motivation theory, need to sustain … More