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Sylvester Arnab

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Researcher, practitioner, author, and speaker of empathic and experiential playful and gameful design practices.

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Category: play

Building Inclusive Research Cultures in Indonesia: Reflections from Our BRIDGE-HE Visit to Tidar and Malang

Earlier this month, Prof Katherine Wimpenny and I travelled to Indonesia as part of the British Council funded BRIDGE-HE project … More

disability inclusion, education, inclusive education, learning, news, playful learning, teaching, writing

Designing for Inclusion: From CreativeCulture to ACES and Beyond

At the heart of every educational or societal transformation lies a simple question: Who is being included, and how?For over … More

community-engaged, education, equitable, game-based learning, inclusive, learning, play, teaching, technology

Chapter 1 Breaking the Barriers of Space and Time: An Invitation to Hybrid Learning

As we continue with the fourth-anniversary celebration of the publication of “Game Science in Hybrid Learning Spaces”, we will explore … More

game-based learning, games, hybrid learning, pervasive learning, play, serious games

One Year Anniversary! Game Science in Hybrid Learning Spaces

It is one year today since my book release. Nerve-wracking but a very proud moment. A book is never perfect … More

Playful learning for developing resilience?

It is time of the year for the annual (peer-reviewed) European Conference on Game-Based Learning (ECGBL) and I am so … More

The Book – Part 5 – Remixing Games and Gameplay

See – Part 1 – Part 2 – Part 3 – Part 4 – of the series of reflections on … More

book, game science, gamification

Can educators be a game designer and a co-author of gamified learning?

Games, which are more readily embedded into existing educational  practices, are more likely to be accepted by educators as useful … More

creativity, culture, games, gamification, GBL, malaysia, research

Be inspired by simple gameplay

A recently designed workshop concept on Remixing Play into a Gameplan has a key aim to make game-based design thinking more … More

creativity, games

GameChangers remixed

The GameChangers programme has been a key initiative at Coventry University powered by our interest in the need for playful and … More

game thinking, gamification, hefce, newton, play

Getting serious with Lego

Just another week at work – perhaps. Spending 4 days “playing” with Lego bricks may sound like it is just … More

gamification, lego, legoseriousplay, lsp, play

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Top Posts & Pages

  • Building Inclusive Research Cultures in Indonesia: Reflections from Our BRIDGE-HE Visit to Tidar and Malang
  • Featured Projects
  • Embracing Playfulness and Frugality: Transforming Education for Social Resilience
  • Breaking Barriers through I-HEDU: A new project funded by the British Council UK-Indonesia Disability Inclusion Partnerships Grant
  • What is your story? Cards - get them here
  • The Book - Part 1- The premise...
  • Designing for Inclusion: From CreativeCulture to ACES and Beyond

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