As we come to the end of 2025, we are reflecting on a year that has been firmly grounded in … More
Category: paper
Playful, Frugal, and Co-Creative Learning: Insights from the ACES Project
Two new articles published this summer capture the journey and insights from the ACES project, which I had the privilege … More
Playful learning for developing resilience?
It is time of the year for the annual (peer-reviewed) European Conference on Game-Based Learning (ECGBL) and I am so … More
Mapping learning aspects to mini-game elements
We recently presented and published a paper on micro-learning and mini-gaming at the ECGBL 2020 conference, featuring our pedagogy-informed design … More
@Disrupt_Learn and colleagues at #ECGBL2018 representing #GChangers @_myCapsule @BeaconingEU #GBL #Gamification
ECGBL is the place to be if you are a researcher, practitioner, enthusiast, developer and designer of game-based learning. ECGBL … More
C4Rs.eu at VSGames 2018
There is a number of evidence that suggests that games and gamified applications can drive collective action in the real … More
Co-creativity inspired by play and games
Recently keynoted at the ever so successful Remix Play 2 Summit at Coventry University’s Disruptive Media Learning Lab. Huge congratulations … More
Trans-disciplinary model for Game-Based Intervention design
The design and development of game-based application aimed at serious purposes has to consider considerations from relevant disciplines. And it … More
#BeaconingEU and #C4Rs at #ECGBL17
ECGBL is a mecca for game-based learning researchers, developers and practitioners. It is great to be here again and this … More
Playing for Real – into a research paper
The Playing for Real project ended September 2016 and it has produced guidelines for how gamification can inspire social change. … More