Originally posted on bidnerdonethat:
Reading Time: 3?minutes (ish)? Ever since Pokémon GO was released,?on July 6th this year, all sorts…
Category: Gamification
Playful and gameful learning in a hybrid space
Keynoted at the SGames conference in Porto in June and it was directly after the H2020 Beaconing project workshop. A … More
Brief reflection on #ErasmusPlus #PlayingForReal #gamification framework design
This reflection on the design process is in reference to my previous post on the PlayingForReal gamification framework. You can … More
#PlayingForReal #gamification in practice
The Playing For Real project has been a challenging yet special, an initiative that is experimenting gamification for social good … More
#playingforreal #gamification levels
Referring back to my post on the ErasmusPlus project, I’m currently writing a report on what we have learnt from … More
GameChangers in Manchester, Scotland, Berlin, NYC
GameChangers– the programme, the movement… has come a long way. You can see my previous reflections here, here and here. Our … More
Quick reflection on @disrupt_learn, #gamescience and associated areas
A quick reflection on some of the work we are doing at the Disruptive Media Learning Lab (DMLL). Since the … More
Re-Mixing Play
Play is key to expanding and broadening our embodied experience with our surroundings. It is an exploratory and experiential means … More
The Game Science team going to ECGBL 2016
The Game Science team has been carrying out various research and development in the area of game-based learning, serious gaming … More
Game Science in a Hybrid Learning Space
As mentioned in one of my blog posts, I’m working on a book idea around the power of gameful and … More