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Sylvester Arnab

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Researcher, practitioner, author, and speaker of empathic and experiential playful and gameful design practices.

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Category: Gamification

Reblog: Why you shouldn’t always aim for perfection in game design

Originally posted on bidnerdonethat:
Reading Time: 3?minutes (ish)? Ever since Pokémon GO was released,?on July 6th this year, all sorts…

gamification, ingress, pervasive gaming, pokemongo

Playful and gameful learning in a hybrid space

Keynoted at the SGames conference in Porto in June and it was directly after the H2020 Beaconing project workshop. A … More

beaconingeu, game-based learning, gamification, pervasive learning, serious games

Brief reflection on #ErasmusPlus #PlayingForReal #gamification framework design

This reflection on the design process is in reference to my previous post on the PlayingForReal gamification framework. You can … More

games for change, gamification, playingforreal

#PlayingForReal #gamification in practice

The Playing For Real project has been a challenging yet special, an initiative that is experimenting gamification for social good … More

gamification, holistic, social change, social good

#playingforreal #gamification levels

Referring back to my post on the ErasmusPlus project, I’m currently writing a report on what we have learnt from … More

erasmusplus, game-based intervention, gamification

GameChangers in Manchester, Scotland, Berlin, NYC

GameChangers– the programme, the movement… has come a long way. You can see my previous reflections here, here and here. Our … More

arg, games, gamification, GBL

Quick reflection on @disrupt_learn, #gamescience and associated areas

A quick reflection on some of the work we are doing at the Disruptive Media Learning Lab (DMLL). Since the … More

disruptive technology, game science, gamification, GBL, hybrid, pervasive learning, serious games

Re-Mixing Play

Play is key to expanding and broadening our embodied experience with our surroundings. It is an exploratory and experiential means … More

game-based learning, gamification, play, serious games, seriousplay

The Game Science team going to ECGBL 2016

The Game Science team has been carrying out various research and development in the area of game-based learning, serious gaming … More

game design, game-based intervention, game-based learning, gamification, pervasive learning, serious games

Game Science in a Hybrid Learning Space

As mentioned in one of my blog posts, I’m working on a book idea around the power of gameful and … More

game-based intervention, game-based learning, gamification, GBL, pervasive gaming, pervasive learning, serious games

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