Recently keynoted at the ever so successful Remix Play 2 Summit at Coventry University’s Disruptive Media Learning Lab. Huge congratulations … More
Category: Gamification
Trans-disciplinary model for Game-Based Intervention design
The design and development of game-based application aimed at serious purposes has to consider considerations from relevant disciplines. And it … More
The Be-attitudes of ‘Think Hybrid’
My previous post emphasises on the importance of a more hybrid approach when it comes to using gamification as an experience … More
Think Hybrid
I have been talking about hybrid solutions powered by games and play as inspirations a lot this year. Our projects … More
Experimenting #Gamification in the #Farming Sector CSA
I have been very fortunate when it comes to engaging with the various sectors beyond my immediate research and development … More
#BeaconingEU and #C4Rs at #ECGBL17
ECGBL is a mecca for game-based learning researchers, developers and practitioners. It is great to be here again and this … More
Midway through Beaconing
The Beaconing project has just completed its first review (the first 18-month Reporting period) with success. Thanks to the reviewers … More
CreativeCulture in Borneo
Since the launch of GameChangers in 2015, the initiative has produced two spin-out projects- Mobile GameChangers and CreativeCulture funded by … More
C4Rs: Drive and sense smart
As part of the stakeholder engagement plan for the Crowd4Roads project (C4Rs – a project that is funded under the … More
GameChangers showcase
The GameChangers initiative has been a key staple at Coventry University, aiming to embed playful and gameful approaches in our … More