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Sylvester Arnab

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Researcher, practitioner, author, and speaker of empathic and experiential playful and gameful design practices.

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Category: Games

One Year Anniversary! Game Science in Hybrid Learning Spaces

It is one year today since my book release. Nerve-wracking but a very proud moment. A book is never perfect … More

Playful learning for developing resilience?

It is time of the year for the annual (peer-reviewed) European Conference on Game-Based Learning (ECGBL) and I am so … More

The Book – Part 1- The premise…

The book that I have been working on for the past couple of years has finally been published by Routledge … More

book, games, gamification, research

What is your story? Cards – get them here

The ‘What is your story?’ cards were developed based on  Experience Design concept. It is my firm belief in focusing on a … More

games, gamification, GBL, gchangers

Back to basics with Game Changers

Learning in the 21st century is definitely very hybrid. But there was a time when the interest was very much … More

game-based learning, games, gamification, serious games

Live and Kicking #BeaconingEU #gamification #pervasivelearning

On 19-20th January, we kicked off the BEACONING project, with 26 attendees representing fifteen partners from nine different countries coming together for … More

gamification

#TEDxCoventryUniversity- #Gamification and #ExperienceDesign

The first TEDx at Coventry went pretty well I must say. Topics covered include recruitment, sustainable building, cyber security, the future of … More

game design, game-based intervention, game-based learning, gamification, pervasive, seamless learning, serious games, ted, tedx

[Early View] Article on Transdisciplinary #Gamification #Seriousgames intervention development process

The Early View  version of the article I mentioned in my Sept blog post is now online ahead of the … More

game-based intervention, game-based learning, gameful design, gamification, intervention mapping, serious games

Game Changers – game design thinking for creative problem solving

We soft-launched the Game Changers Programme at the DMLL Expo on 25th November 2015. I have also talked about it … More

design thinking, game-based learning, gamification, serious games

Keynote, speaking, Christmas

 Oct/November has been busy with travelling – spoke at the gEducation strand of the Gamification World Congress in Barcelona (slideshare), … More

game-based learning, gamification, serious games

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Top Posts & Pages

  • Building Inclusive Research Cultures in Indonesia: Reflections from Our BRIDGE-HE Visit to Tidar and Malang
  • What is your story? Cards - get them here
  • Featured Projects
  • Embracing Playfulness and Frugality: Transforming Education for Social Resilience
  • Breaking Barriers through I-HEDU: A new project funded by the British Council UK-Indonesia Disability Inclusion Partnerships Grant
  • The Book - Part 1- The premise...
  • Designing for Inclusion: From CreativeCulture to ACES and Beyond

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