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Sylvester Arnab

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Researcher, practitioner, author, and speaker of empathic and experiential playful and gameful design practices.

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Tag: game-based learning

Game Science in a Hybrid Learning Space

As mentioned in one of my blog posts, I’m working on a book idea around the power of gameful and … More

game-based intervention, game-based learning, gamification, GBL, pervasive gaming, pervasive learning, serious games

Early view – marrying learning and games for #seriousgames #gamification design in #highereducation

A paper co-written with Petros Lameras and Samantha Clarke is now available online (in press) to be published by British … More

game design, game-based intervention, game-based learning, gameful design, gamification, serious games

Immersive narrative – a collaboration with colleagues at Coventry University

There are so many variables that influence human behaviours, attitudes, habits and actions, and understanding people as individuals is a … More

game-based learning, gamification, sports therapy, virtual reality, vr

Article accepted for publication – Simulation and Gaming

The mapping of Learning Mechanics- Game Mechanics (LM-GM) has been explored to better understand the relationships between pedagogical constructs and game-play mechanics. … More

game design, game-based learning, gamification, GBL, serious games

What is your story?

Understanding abstract concepts can be a bit tricky if they are not relatable. Personalising narratives around a topic or a … More

game-based learning, gamification, GBL, playful learning

Back to basics with Game Changers

Learning in the 21st century is definitely very hybrid. But there was a time when the interest was very much … More

game-based learning, games, gamification, serious games

GameChangers- where are we now

The pilot for GameChangers – an open programme aiming to introduce and foster Game Design Thinking is coming to the … More

game-based learning, gameful design, gamification, serious games

Quick video of #BeaconingEU Kick Off 19th January

The Disruptive Media Learning Lab (DMLL), Coventry University hosted the BEACONING project kick off meeting from 19-20th January as described … More

beacon, beaconingeu, context-aware, game-based learning, gamification, pervasive gaming, pervasive learning, serious games

#TEDxCoventryUniversity- #Gamification and #ExperienceDesign

The first TEDx at Coventry went pretty well I must say. Topics covered include recruitment, sustainable building, cyber security, the future of … More

game design, game-based intervention, game-based learning, gamification, pervasive, seamless learning, serious games, ted, tedx

A holistic approach to designing gamified and pervasive learning

I’m starting to think about the different projects that I’m going to be working on this year. My perspective on gamification … More

game design, game-based learning, gamification, pervasive learning, serious games, trans-disciplinary

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  • Building Inclusive Research Cultures in Indonesia: Reflections from Our BRIDGE-HE Visit to Tidar and Malang
  • What is your story? Cards - get them here
  • Featured Projects
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  • Breaking Barriers through I-HEDU: A new project funded by the British Council UK-Indonesia Disability Inclusion Partnerships Grant
  • The Book - Part 1- The premise...
  • Designing for Inclusion: From CreativeCulture to ACES and Beyond

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