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Sylvester Arnab

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Researcher, practitioner, author, and speaker of empathic and experiential playful and gameful design practices.

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Tag: game-based learning

Designing for Inclusion: From CreativeCulture to ACES and Beyond

At the heart of every educational or societal transformation lies a simple question: Who is being included, and how?For over … More

community-engaged, education, equitable, game-based learning, inclusive, learning, play, teaching, technology

Chapter 1 Breaking the Barriers of Space and Time: An Invitation to Hybrid Learning

As we continue with the fourth-anniversary celebration of the publication of “Game Science in Hybrid Learning Spaces”, we will explore … More

game-based learning, games, hybrid learning, pervasive learning, play, serious games

Celebrating Four Years of “Game Science in Hybrid Learning Spaces”

As we mark the fourth anniversary of Game Science in Hybrid Learning Spaces, I’m thrilled to revisit the concepts and … More

game-based intervention, game-based learning, games, gamification, GBL, hybrid learning, pervasive learning, play, serious games

Reflecting on 2023: A Year of Collaboration and Progress for GameChangers

As we bid farewell to 2023 and welcome the possibilities that 2024 holds, it’s a fitting time to look back … More

case-study, collaboration, education, game design, game-based intervention, game-based learning, gamechangers, games, gamification, GBL, news, play, serious games, technology

The Be-attitudes of ‘Think Hybrid’

My previous post emphasises on the importance of a more hybrid approach when it comes to using gamification as an experience … More

beaconingeu, design thinking, game design, game-based intervention, game-based learning, gameful design, games, gamification, GBL, pervasive learning, serious games

#BeaconingEU and #C4Rs at #ECGBL17

ECGBL is a mecca for game-based learning researchers, developers and practitioners. It is great to be here again and this … More

game-based learning, games, gamification, GBL, serious games

CreativeCulture in Borneo

Since the launch of GameChangers in 2015, the initiative has produced two spin-out projects- Mobile GameChangers and CreativeCulture funded by … More

design thinking, game design, game-based learning, gamification, newton, play, playful learning

Playful and gameful learning in a hybrid space

Keynoted at the SGames conference in Porto in June and it was directly after the H2020 Beaconing project workshop. A … More

beaconingeu, game-based learning, gamification, pervasive learning, serious games

Re-Mixing Play

Play is key to expanding and broadening our embodied experience with our surroundings. It is an exploratory and experiential means … More

game-based learning, gamification, play, serious games, seriousplay

The Game Science team going to ECGBL 2016

The Game Science team has been carrying out various research and development in the area of game-based learning, serious gaming … More

game design, game-based intervention, game-based learning, gamification, pervasive learning, serious games

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  • Building Inclusive Research Cultures in Indonesia: Reflections from Our BRIDGE-HE Visit to Tidar and Malang
  • What is your story? Cards - get them here
  • Featured Projects
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  • Breaking Barriers through I-HEDU: A new project funded by the British Council UK-Indonesia Disability Inclusion Partnerships Grant
  • The Book - Part 1- The premise...
  • Designing for Inclusion: From CreativeCulture to ACES and Beyond

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