As we mark the fourth anniversary of Game Science in Hybrid Learning Spaces, I’m thrilled to revisit the concepts and … More
Tag: game-based intervention
Reflecting on 2023: A Year of Collaboration and Progress for GameChangers
As we bid farewell to 2023 and welcome the possibilities that 2024 holds, it’s a fitting time to look back … More
The Be-attitudes of ‘Think Hybrid’
My previous post emphasises on the importance of a more hybrid approach when it comes to using gamification as an experience … More
Game-based intervention design meets Design Thinking
It was a great pleasure to run a one-day workshop with Daniel Meusburger with the University of Munich on 6th … More
#playingforreal #gamification levels
Referring back to my post on the ErasmusPlus project, I’m currently writing a report on what we have learnt from … More
The Game Science team going to ECGBL 2016
The Game Science team has been carrying out various research and development in the area of game-based learning, serious gaming … More
Game Science in a Hybrid Learning Space
As mentioned in one of my blog posts, I’m working on a book idea around the power of gameful and … More
Early view – marrying learning and games for #seriousgames #gamification design in #highereducation
A paper co-written with Petros Lameras and Samantha Clarke is now available online (in press) to be published by British … More
#TEDxCoventryUniversity- #Gamification and #ExperienceDesign
The first TEDx at Coventry went pretty well I must say. Topics covered include recruitment, sustainable building, cyber security, the future of … More
[Early View] Article on Transdisciplinary #Gamification #Seriousgames intervention development process
The Early View version of the article I mentioned in my Sept blog post is now online ahead of the … More