As we come to the end of 2025, we are reflecting on a year that has been firmly grounded in … More
Tag: game-based intervention
Celebrating Four Years of “Game Science in Hybrid Learning Spaces”
As we mark the fourth anniversary of Game Science in Hybrid Learning Spaces, I’m thrilled to revisit the concepts and … More
Reflecting on 2023: A Year of Collaboration and Progress for GameChangers
As we bid farewell to 2023 and welcome the possibilities that 2024 holds, it’s a fitting time to look back … More
The Be-attitudes of ‘Think Hybrid’
My previous post emphasises on the importance of a more hybrid approach when it comes to using gamification as an experience … More
Game-based intervention design meets Design Thinking
It was a great pleasure to run a one-day workshop with Daniel Meusburger with the University of Munich on 6th … More
#playingforreal #gamification levels
Referring back to my post on the ErasmusPlus project, I’m currently writing a report on what we have learnt from … More
The Game Science team going to ECGBL 2016
The Game Science team has been carrying out various research and development in the area of game-based learning, serious gaming … More
Game Science in a Hybrid Learning Space
As mentioned in one of my blog posts, I’m working on a book idea around the power of gameful and … More
Early view – marrying learning and games for #seriousgames #gamification design in #highereducation
A paper co-written with Petros Lameras and Samantha Clarke is now available online (in press) to be published by British … More
#TEDxCoventryUniversity- #Gamification and #ExperienceDesign
The first TEDx at Coventry went pretty well I must say. Topics covered include recruitment, sustainable building, cyber security, the future of … More