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Sylvester Arnab

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Researcher, practitioner, author, and speaker of empathic and experiential playful and gameful design practices.

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Tag: game-based intervention

#TEDxCoventryUniversity- #Gamification and #ExperienceDesign

The first TEDx at Coventry went pretty well I must say. Topics covered include recruitment, sustainable building, cyber security, the future of … More

game design, game-based intervention, game-based learning, gamification, pervasive, seamless learning, serious games, ted, tedx

[Early View] Article on Transdisciplinary #Gamification #Seriousgames intervention development process

The Early View  version of the article I mentioned in my Sept blog post is now online ahead of the … More

game-based intervention, game-based learning, gameful design, gamification, intervention mapping, serious games

Design cases, pervasive and gamified learning

Reflecting on my own research in game-based learning design and my interest in pervasive learning as well as design cases, I am … More

game-based intervention, game-based learning, gamification, pervasive, pervasive gaming, pervasive learning, serious games

Mini track call for papers on Pervasive and Ubiquitous gaming for learning

There will be a mini track dedicated to Ubiquitous and Pervasive Gaming at the ECGBL 2015 in Norway (8-9 Oct). … More

beacon, casual games, conference, context-aware, game design, game-based intervention, game-based learning, gameful design, gamification, pervasive, pervasive learning, serious games

Trans-disciplinary methodology for game-based intervention design

Coventry University is playing a key role in pushing the use of digital games in non-entertainment contexts, also known as … More

game design, game-based intervention, game-based learning, gameful, gamification, intervention mapping, serious games

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  • Mapping learning aspects to mini-game elements
    Mapping learning aspects to mini-game elements

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