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Sylvester Arnab

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Researcher, practitioner, author, and speaker of empathic and experiential playful and gameful design practices.

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Category: paper

Game-based intervention design meets Design Thinking

It was a great pleasure to run a one-day workshop with Daniel Meusburger with the University of Munich on 6th … More

game-based intervention, gamification, GBL, intervention mapping, serious games

#BERA blog post on #GameScience methodology

I was recently invited to write a short blog post on Game Science for the British Educational Research Association (BERA) … More

games, gamification, GBL, serious games

Digital games and older adults

One of my PhD students is carrying out a research on the perspectives of older people (age >=55) when it … More

andragogy, games, gamification

Being hybrid in a digital age

I have shared various views and perspectives on how important it is to preserve the tangible relationship between our engagement … More

arg, escaped, gamification, pervasive gaming, pervasive learning

Piloting a gamified platform with Sports Science

We have recently presented a paper that is looking at the perceived impact of competitive and collaborative environments on summative … More

collaboration, gamification, social

Playful and gameful learning in a hybrid space

Keynoted at the SGames conference in Porto in June and it was directly after the H2020 Beaconing project workshop. A … More

beaconingeu, game-based learning, gamification, pervasive learning, serious games

Early view – marrying learning and games for #seriousgames #gamification design in #highereducation

A paper co-written with Petros Lameras and Samantha Clarke is now available online (in press) to be published by British … More

game design, game-based intervention, game-based learning, gameful design, gamification, serious games

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  • Breaking Barriers through I-HEDU: A new project funded by the British Council UK-Indonesia Disability Inclusion Partnerships Grant
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