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Sylvester Arnab

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Researcher, practitioner, author, and speaker of empathic and experiential playful and gameful design practices.

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Month: August 2016

Reblog: Why you shouldn’t always aim for perfection in game design

Originally posted on bidnerdonethat:
Reading Time: 3?minutes (ish)? Ever since Pokémon GO was released,?on July 6th this year, all sorts…

gamification, ingress, pervasive gaming, pokemongo

Playful and gameful learning in a hybrid space

Keynoted at the SGames conference in Porto in June and it was directly after the H2020 Beaconing project workshop. A … More

beaconingeu, game-based learning, gamification, pervasive learning, serious games

Brief reflection on #ErasmusPlus #PlayingForReal #gamification framework design

This reflection on the design process is in reference to my previous post on the PlayingForReal gamification framework. You can … More

games for change, gamification, playingforreal

#PlayingForReal #gamification in practice

The Playing For Real project has been a challenging yet special, an initiative that is experimenting gamification for social good … More

gamification, holistic, social change, social good

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