As we continue with the fourth-anniversary celebration of the publication of “Game Science in Hybrid Learning Spaces”, we will explore … More
Tag: pervasive learning
Celebrating Four Years of “Game Science in Hybrid Learning Spaces”
As we mark the fourth anniversary of Game Science in Hybrid Learning Spaces, I’m thrilled to revisit the concepts and … More
The Be-attitudes of ‘Think Hybrid’
My previous post emphasises on the importance of a more hybrid approach when it comes to using gamification as an experience … More
Think Hybrid
I have been talking about hybrid solutions powered by games and play as inspirations a lot this year. Our projects … More
Midway through Beaconing
The Beaconing project has just completed its first review (the first 18-month Reporting period) with success. Thanks to the reviewers … More
#DisruptiveBytes – EU-Funded Game-based projects
In the spirit of collaboration amongst the different Eu-Funded projects, we organised a short lunchtime seminar to showcase the work … More
Being hybrid in a digital age
I have shared various views and perspectives on how important it is to preserve the tangible relationship between our engagement … More
Playful and gameful learning in a hybrid space
Keynoted at the SGames conference in Porto in June and it was directly after the H2020 Beaconing project workshop. A … More
Quick reflection on @disrupt_learn, #gamescience and associated areas
A quick reflection on some of the work we are doing at the Disruptive Media Learning Lab (DMLL). Since the … More
The Game Science team going to ECGBL 2016
The Game Science team has been carrying out various research and development in the area of game-based learning, serious gaming … More