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Sylvester Arnab

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Researcher, practitioner, author, and speaker of empathic and experiential playful and gameful design practices.

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Tag: creativity

The Book – Part 2 – The inspirations…

Part 1 briefly presents the premise of the book. The focus on hybridity in education is definitely timely. Never in … More

book, creativity, game design, games, gamification, play, research

Can educators be a game designer and a co-author of gamified learning?

Games, which are more readily embedded into existing educational  practices, are more likely to be accepted by educators as useful … More

creativity, culture, games, gamification, GBL, malaysia, research

Silence is Golden – where action speaks louder

Yes was pretty quiet on the blogging side for the past 3 months. Was on the fast lane… not stopping … More

creativity, culture, disruptive technology, games, gamification, play, research, social

Midway through Beaconing

The Beaconing project has just completed its first review (the first 18-month Reporting period) with success. Thanks to the reviewers … More

creativity, disruptive technology, games, gamification, GBL, pervasive gaming, pervasive learning, playful learning

Be inspired by simple gameplay

A recently designed workshop concept on Remixing Play into a Gameplan has a key aim to make game-based design thinking more … More

creativity, games

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Top Posts & Pages

  • Building Inclusive Research Cultures in Indonesia: Reflections from Our BRIDGE-HE Visit to Tidar and Malang
  • What is your story? Cards - get them here
  • Featured Projects
  • Embracing Playfulness and Frugality: Transforming Education for Social Resilience
  • Breaking Barriers through I-HEDU: A new project funded by the British Council UK-Indonesia Disability Inclusion Partnerships Grant
  • The Book - Part 1- The premise...
  • Designing for Inclusion: From CreativeCulture to ACES and Beyond

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