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Sylvester Arnab

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Researcher, practitioner, author, and speaker of empathic and experiential playful and gameful design practices.

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Category: Project

GameChangers goes on tour: Part 2 @COVCampus

Our 2 day stint at CU Scarborough campus was brilliant and it was great that we get to bring back … More

design thinking, games, gamification

GameChangers goes on tour: Part 1 @CUScarborough

The GameChangers programme is an exploratory and experimental programme at Coventry University’s Disruptive Media Learning Lab, where we explore the application and … More

design thinking, games, gamification, gchangers, play

Post-digital transformation via playful and gameful approaches

Living in a digital age includes facing head on options on sophisticated offerings,  cacophony saturations of noise information, divided attention, … More

gameful, gamification, gchangers, play, playremixed, post-digital, transformation

#Newton #CreativeCulture Kicked off #designthinking #games #play #gamification #culture

DMLL has recently received funding from NEWTON UK-SEA (AHRC + MoHE) programme to expand the impact of the GameChangers initiative … More

creativeculture, culture, design thinking, gamification, GBL

Get your game on with @Disrupt_Learn and @BeaconingEU #gbl #gamification #pervasive

Referring back to my last post on the Beaconing project; we are in our second year with a critical milestone that concerns … More

beaconingeu, games, gamification, GBL, pervasive

Remix Play Summit 2017

Play, games and gamification have always been key concepts, instruments and methodologies for pushing our innovative teaching and learning agenda at … More

games, gamification, GBL, play

GameChangers remixed

The GameChangers programme has been a key initiative at Coventry University powered by our interest in the need for playful and … More

game thinking, gamification, hefce, newton, play

Anytime Anywhere learning with gameful Beaconing

Key to reducing the barriers of time and physical space in teaching and learning is to open up education in … More

beaconingeu, gamification, GBL, pervasive

Being hybrid in a digital age

I have shared various views and perspectives on how important it is to preserve the tangible relationship between our engagement … More

arg, escaped, gamification, pervasive gaming, pervasive learning

Piloting a gamified platform with Sports Science

We have recently presented a paper that is looking at the perceived impact of competitive and collaborative environments on summative … More

collaboration, gamification, social

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  • Horizon 2020 projects - going live soon!
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  • What is your story? Cards - get them here
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  • Reflecting on 2023: A Year of Collaboration and Progress for GameChangers
  • Publications
  • Designing for Inclusion: From CreativeCulture to ACES and Beyond

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