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Sylvester Arnab

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Researcher, practitioner, author, and speaker of empathic and experiential playful and gameful design practices.

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Author: Sylvester Arnab

A researcher, practitioner, author, and speaker of empathic and experiential playful and gameful design practices.

Building Inclusive Research Cultures in Indonesia: Reflections from Our BRIDGE-HE Visit to Tidar and Malang

Earlier this month, Prof Katherine Wimpenny and I travelled to Indonesia as part of the British Council funded BRIDGE-HE project … More

disability inclusion, education, inclusive education, learning, news, playful learning, teaching, writing

Designing for Inclusion: From CreativeCulture to ACES and Beyond

At the heart of every educational or societal transformation lies a simple question: Who is being included, and how?For over … More

community-engaged, education, equitable, game-based learning, inclusive, learning, play, teaching, technology

Playful, Frugal, and Co-Creative Learning: Insights from the ACES Project

Two new articles published this summer capture the journey and insights from the ACES project, which I had the privilege … More

community-engaged research, play, playful learning

Exploring the Future of Creative Tech with CreaTech Frontiers

We’re excited to share that members of the GameChangers Ludic Design Group (myself, Petros Lameras, and Mark Lewis) are now … More

Back to Borneo: Co-Creating with Community through FAiR

From 22 to 31 May, I had the privilege of being back on the ground in Sarawak, Malaysia; this time … More

art, travel

Reflections on 2024 – Seeding Sustainable Change Through Frugal Play and Global Partnerships

I realise I haven’t shared many updates over the past year, but in truth, that’s because so much of our … More

education, games, learning, play, research, teaching, writing

Exploring Hybrid Learning Spaces – Chapter 2

Welcome back to the ongoing series celebrating the fourth anniversary of “Game Science in Hybrid Learning Spaces.” In this post, … More

education, hybrid learning, learning, online-learning, teaching, technology

Chapter 1 Breaking the Barriers of Space and Time: An Invitation to Hybrid Learning

As we continue with the fourth-anniversary celebration of the publication of “Game Science in Hybrid Learning Spaces”, we will explore … More

game-based learning, games, hybrid learning, pervasive learning, play, serious games

Celebrating Four Years of “Game Science in Hybrid Learning Spaces”

As we mark the fourth anniversary of Game Science in Hybrid Learning Spaces, I’m thrilled to revisit the concepts and … More

game-based intervention, game-based learning, games, gamification, GBL, hybrid learning, pervasive learning, play, serious games

Great News! The FAiR Project is Taking Off

I am excited to share some fantastic news! Our Ludic Design team (also known as GameChangers) at the Centre for … More

art, community, environment, news, sustainability

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  • Building Inclusive Research Cultures in Indonesia: Reflections from Our BRIDGE-HE Visit to Tidar and Malang
  • What is your story? Cards - get them here
  • Featured Projects
  • Embracing Playfulness and Frugality: Transforming Education for Social Resilience
  • Breaking Barriers through I-HEDU: A new project funded by the British Council UK-Indonesia Disability Inclusion Partnerships Grant
  • The Book - Part 1- The premise...
  • Designing for Inclusion: From CreativeCulture to ACES and Beyond

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