This morning, my iPhone reminded me that nine years ago today, we were hosting our very first RemixPlay. A room … More
Author: Sylvester Arnab
Ludic Design in 2025: Community, Care, and Purposeful Play
As we come to the end of 2025, we are reflecting on a year that has been firmly grounded in … More
Building Inclusive Research Cultures in Indonesia: Reflections from Our BRIDGE-HE Visit to Tidar and Malang
Earlier this month, Prof Katherine Wimpenny and I travelled to Indonesia as part of the British Council funded BRIDGE-HE project … More
Designing for Inclusion: From CreativeCulture to ACES and Beyond
At the heart of every educational or societal transformation lies a simple question: Who is being included, and how?For over … More
Playful, Frugal, and Co-Creative Learning: Insights from the ACES Project
Two new articles published this summer capture the journey and insights from the ACES project, which I had the privilege … More
Exploring the Future of Creative Tech with CreaTech Frontiers
We’re excited to share that members of the GameChangers Ludic Design Group (myself, Petros Lameras, and Mark Lewis) are now … More
Back to Borneo: Co-Creating with Community through FAiR
From 22 to 31 May, I had the privilege of being back on the ground in Sarawak, Malaysia; this time … More
Reflections on 2024 – Seeding Sustainable Change Through Frugal Play and Global Partnerships
I realise I haven’t shared many updates over the past year, but in truth, that’s because so much of our … More
Exploring Hybrid Learning Spaces – Chapter 2
Welcome back to the ongoing series celebrating the fourth anniversary of “Game Science in Hybrid Learning Spaces.” In this post, … More
Chapter 1 Breaking the Barriers of Space and Time: An Invitation to Hybrid Learning
As we continue with the fourth-anniversary celebration of the publication of “Game Science in Hybrid Learning Spaces”, we will explore … More