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Sylvester Arnab

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Researcher, practitioner, author, and speaker of empathic and experiential playful and gameful design practices.

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Category: gamification

Piloting a gamified platform with Sports Science

We have recently presented a paper that is looking at the perceived impact of competitive and collaborative environments on summative … More

collaboration, gamification, social

Getting serious with Lego

Just another week at work – perhaps. Spending 4 days “playing” with Lego bricks may sound like it is just … More

gamification, lego, legoseriousplay, lsp, play

Coventry meets Italy in a location-based game

We have been piloting a learning game co-design and production approach between teaching staff, students and researchers based on the … More

gamification, GBL, location-based, pervasive gaming, serious games

‘What is your story?’ NYC

We had such a great time at the Revolutionary Learning conference (17-19 August) in NYC. The weather has been glorious … More

gamification, GBL, gchangers, play, playful

Reblog: Why you shouldn’t always aim for perfection in game design

Originally posted on bidnerdonethat:
Reading Time: 3?minutes (ish)? Ever since Pokémon GO was released,?on July 6th this year, all sorts…

gamification, ingress, pervasive gaming, pokemongo

Playful and gameful learning in a hybrid space

Keynoted at the SGames conference in Porto in June and it was directly after the H2020 Beaconing project workshop. A … More

beaconingeu, game-based learning, gamification, pervasive learning, serious games

Brief reflection on #ErasmusPlus #PlayingForReal #gamification framework design

This reflection on the design process is in reference to my previous post on the PlayingForReal gamification framework. You can … More

games for change, gamification, playingforreal

#PlayingForReal #gamification in practice

The Playing For Real project has been a challenging yet special, an initiative that is experimenting gamification for social good … More

gamification, holistic, social change, social good

#playingforreal #gamification levels

Referring back to my post on the ErasmusPlus project, I’m currently writing a report on what we have learnt from … More

erasmusplus, game-based intervention, gamification

GameChangers in Manchester, Scotland, Berlin, NYC

GameChangers– the programme, the movement… has come a long way. You can see my previous reflections here, here and here. Our … More

arg, games, gamification, GBL

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Top 5 Posts

  • Supporting Creative Innovation Through CreaTech Frontiers: Two Pilot Projects Seeking Volunteers
    Supporting Creative Innovation Through CreaTech Frontiers: Two Pilot Projects Seeking Volunteers
  • Celebrating Four Years of "Game Science in Hybrid Learning Spaces"
    Celebrating Four Years of "Game Science in Hybrid Learning Spaces"
  • Back to Borneo: Co-Creating with Community through FAiR
    Back to Borneo: Co-Creating with Community through FAiR
  • From Play to Practice: Rethinking Project Management through Playful Learning
    From Play to Practice: Rethinking Project Management through Playful Learning
  • Borderless learner: A super learner in a hybrid learning space
    Borderless learner: A super learner in a hybrid learning space

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