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Sylvester Arnab

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Researcher, practitioner, author, and speaker of empathic and experiential playful and gameful design practices.

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Category: gamification

GameChangers CPD

Referring back to my post on the Remixing Play into a Game Plan workshop; there is a huge value in going … More

games, gamification, playremixed

#GBL #gamification #play journals

Thanks Michael Sutton for sharing this with me. For those who are looking for journals that are focusing on game-based … More

gamification

Remix Play Summit 2017

Play, games and gamification have always been key concepts, instruments and methodologies for pushing our innovative teaching and learning agenda at … More

games, gamification, GBL, play

Be inspired by simple gameplay

A recently designed workshop concept on Remixing Play into a Gameplan has a key aim to make game-based design thinking more … More

creativity, games

Remix Play in Trinidad

Such a great pleasure for me to share my perspectives on and experience with play, games and gamification with the various … More

games, gamification, play

GameChangers remixed

The GameChangers programme has been a key initiative at Coventry University powered by our interest in the need for playful and … More

game thinking, gamification, hefce, newton, play

Remixing play into a gameplan

There is a potential for existing and ordinary gameplay to be repurposed into ways for looking at strategy in a … More

gamification, play, strategy

#GWC16, #Play, Human-driven #Gamification and #BeaconingEU

I really enjoyed the recent Gamification World Congress in Madrid (GWC, 26-27 Oct 2016). It was great to see old … More

beaconingeu, gamification, GBL, gwc16, play

Anytime Anywhere learning with gameful Beaconing

Key to reducing the barriers of time and physical space in teaching and learning is to open up education in … More

beaconingeu, gamification, GBL, pervasive

Digital games and older adults

One of my PhD students is carrying out a research on the perspectives of older people (age >=55) when it … More

andragogy, games, gamification

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Top 5 Posts

  • Diversity in Games
    Diversity in Games
  • From Borneo to Coventry: FAiR Exhibition Celebrates the Power of Art to Connect Communities and Inspire Environmental Action
    From Borneo to Coventry: FAiR Exhibition Celebrates the Power of Art to Connect Communities and Inspire Environmental Action
  • From Soft Tissue Simulation to Tactile Worlds: Revisiting Haptics in 2026
    From Soft Tissue Simulation to Tactile Worlds: Revisiting Haptics in 2026
  • The ACES Tour 2022
    The ACES Tour 2022
  • Game Science in a Hybrid Learning Space
    Game Science in a Hybrid Learning Space

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