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Sylvester Arnab

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Researcher, practitioner, author, and speaker of empathic and experiential playful and gameful design practices.

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Category: gamification

Quick reflection on @disrupt_learn, #gamescience and associated areas

A quick reflection on some of the work we are doing at the Disruptive Media Learning Lab (DMLL). Since the … More

disruptive technology, game science, gamification, GBL, hybrid, pervasive learning, serious games

Re-Mixing Play

Play is key to expanding and broadening our embodied experience with our surroundings. It is an exploratory and experiential means … More

game-based learning, gamification, play, serious games, seriousplay

The Game Science team going to ECGBL 2016

The Game Science team has been carrying out various research and development in the area of game-based learning, serious gaming … More

game design, game-based intervention, game-based learning, gamification, pervasive learning, serious games

Game Science in a Hybrid Learning Space

As mentioned in one of my blog posts, I’m working on a book idea around the power of gameful and … More

game-based intervention, game-based learning, gamification, GBL, pervasive gaming, pervasive learning, serious games

Early view – marrying learning and games for #seriousgames #gamification design in #highereducation

A paper co-written with Petros Lameras and Samantha Clarke is now available online (in press) to be published by British … More

game design, game-based intervention, game-based learning, gameful design, gamification, serious games

#PlayingForReal in Helsinki

The ErasmusPlus Playing For Real project is coming to an end (31 August 2016) and the meeting that is currently … More

erasmusplus, gamification, unemployment

Immersive narrative – a collaboration with colleagues at Coventry University

There are so many variables that influence human behaviours, attitudes, habits and actions, and understanding people as individuals is a … More

game-based learning, gamification, sports therapy, virtual reality, vr

Article accepted for publication – Simulation and Gaming

The mapping of Learning Mechanics- Game Mechanics (LM-GM) has been explored to better understand the relationships between pedagogical constructs and game-play mechanics. … More

game design, game-based learning, gamification, GBL, serious games

Social and gamified platform for co-curation – paper accepted. #gamification

A research paper has just been accepted for presentation and publication at the upcoming 10th European Conference on Game Based … More

gamification

What is your story?

Understanding abstract concepts can be a bit tricky if they are not relatable. Personalising narratives around a topic or a … More

game-based learning, gamification, GBL, playful learning

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Top 5 Posts

  • Supporting Creative Innovation Through CreaTech Frontiers: Two Pilot Projects Seeking Volunteers
    Supporting Creative Innovation Through CreaTech Frontiers: Two Pilot Projects Seeking Volunteers
  • Back to Borneo: Co-Creating with Community through FAiR
    Back to Borneo: Co-Creating with Community through FAiR
  • From Play to Practice: Rethinking Project Management through Playful Learning
    From Play to Practice: Rethinking Project Management through Playful Learning
  • Celebrating Four Years of "Game Science in Hybrid Learning Spaces"
    Celebrating Four Years of "Game Science in Hybrid Learning Spaces"
  • Game Science in a Hybrid Learning Space
    Game Science in a Hybrid Learning Space

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