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Sylvester Arnab

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Researcher, practitioner, author, and speaker of empathic and experiential playful and gameful design practices.

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Tag: gamification

The Be-attitudes of ‘Think Hybrid’

My previous post emphasises on the importance of a more hybrid approach when it comes to using gamification as an experience … More

beaconingeu, design thinking, game design, game-based intervention, game-based learning, gameful design, games, gamification, GBL, pervasive learning, serious games

Think Hybrid

I have been talking about hybrid solutions powered by games and play as inspirations a lot this year. Our projects … More

games, gamification, GBL, hybrid, hybrid learning, pervasive learning

Experimenting #Gamification in the #Farming Sector CSA

I have been very fortunate when it comes to engaging with the various sectors beyond my immediate research and development … More

farming, games, gamification, play

#BeaconingEU and #C4Rs at #ECGBL17

ECGBL is a mecca for game-based learning researchers, developers and practitioners. It is great to be here again and this … More

game-based learning, games, gamification, GBL, serious games

Midway through Beaconing

The Beaconing project has just completed its first review (the first 18-month Reporting period) with success. Thanks to the reviewers … More

creativity, disruptive technology, games, gamification, GBL, pervasive gaming, pervasive learning, playful learning

CreativeCulture in Borneo

Since the launch of GameChangers in 2015, the initiative has produced two spin-out projects- Mobile GameChangers and CreativeCulture funded by … More

design thinking, game design, game-based learning, gamification, newton, play, playful learning

C4Rs: Drive and sense smart

As part of the stakeholder engagement plan for the Crowd4Roads project (C4Rs – a project that is funded under the … More

c4rs, collective awareness, gamification, smart sensing

GameChangers showcase

The GameChangers initiative has been a key staple at Coventry University, aiming to embed playful and gameful approaches in our … More

games, gamification, play

#DisruptiveBytes – EU-Funded Game-based projects

In the spirit of collaboration amongst the different Eu-Funded projects, we organised a short lunchtime seminar to showcase the work … More

games, gamification, GBL, pervasive gaming, pervasive learning

Playing for Real – into a research paper

The Playing for Real project ended September 2016 and it has produced guidelines for how gamification can inspire social change. … More

games, gamification, play, social change, social good

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Top 5 Posts

  • From Pilot to Practice: Evaluating Playful Learning in Project Management through RE:PLAY
    From Pilot to Practice: Evaluating Playful Learning in Project Management through RE:PLAY
  • GameChangers: A Decade of Playful, Frugal and Participatory Innovation
    GameChangers: A Decade of Playful, Frugal and Participatory Innovation
  • The Book - Part 4 - Open education, free play, and pervasive gameplay...
    The Book - Part 4 - Open education, free play, and pervasive gameplay...
  • Breaking Barriers through I-HEDU: A new project funded by the British Council UK-Indonesia Disability Inclusion Partnerships Grant
    Breaking Barriers through I-HEDU: A new project funded by the British Council UK-Indonesia Disability Inclusion Partnerships Grant
  • Building Inclusive Research Cultures in Indonesia: Reflections from Our BRIDGE-HE Visit to Tidar and Malang
    Building Inclusive Research Cultures in Indonesia: Reflections from Our BRIDGE-HE Visit to Tidar and Malang

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