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Sylvester Arnab

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A researcher, author, speaker and evangelist of gameful, playful and persuasive design that transforms ordinary tasks into extraordinary experiences.

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Tag: gamification

#BeaconingEU and #C4Rs at #ECGBL17


ECGBL is a mecca for game-based learning researchers, developers and practitioners. It is great to be here again and this … More

game-based learning, games, gamification, GBL, serious games

Midway through Beaconing


The Beaconing project has just completed its first review (the first 18-month Reporting period) with success. Thanks to the reviewers … More

creativity, disruptive technology, games, gamification, GBL, pervasive gaming, pervasive learning, playful learning

CreativeCulture in Borneo


Since the launch of GameChangers in 2015, the initiative has produced two spin-out projects- Mobile GameChangers and CreativeCulture funded by … More

design thinking, game design, game-based learning, gamification, newton, play, playful learning

C4Rs: Drive and sense smart


As part of the stakeholder engagement plan for the Crowd4Roads project (C4Rs – a project that is funded under the … More

c4rs, collective awareness, gamification, smart sensing

GameChangers showcase


The GameChangers initiative has been a key staple at Coventry University, aiming to embed playful and gameful approaches in our … More

games, gamification, play

#DisruptiveBytes – EU-Funded Game-based projects


In the spirit of collaboration amongst the different Eu-Funded projects, we organised a short lunchtime seminar to showcase the work … More

games, gamification, GBL, pervasive gaming, pervasive learning

Playing for Real – into a research paper


The Playing for Real project ended September 2016 and it has produced guidelines for how gamification can inspire social change. … More

games, gamification, play, social change, social good

The first #Gamification conference in Finland #Gamifin2017


It was a pleasure to be invited to speak at the first Gamification conference (GamiFIN 2017) in Finland. Finland has … More

games, gamification, GBL

Game-based intervention design meets Design Thinking


It was a great pleasure to run a one-day workshop with Daniel Meusburger with the University of Munich on 6th … More

game-based intervention, gamification, GBL, intervention mapping, serious games

#BeaconingEU showcased at #Else2017


We managed to meet our milestone for the end of AprilĀ and presented what we have developed so far at the … More

gamification, GBL, hybrid, pervasive, serious games

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  • @Disrupt_Learn and colleagues at #ECGBL2018 representing #GChangers @_myCapsule @BeaconingEU #GBL #Gamification

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