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Sylvester Arnab

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Researcher, practitioner, author, and speaker of empathic and experiential playful and gameful design practices.

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Tag: game design

#Gamification, #ExperienceDesign and #Disruptions

My first post in 2016! Developed further interest in the science of games and gameplay in 2015, which has also led to … More

game design, game design thinking, game-based learning, gamification, pervasive learning, serious games

Work-Life-Play blend – visiting fellowship in America

I was awarded a Research Collaboration Fellowship that has allowed me to engage with researchers and practitioners within the area … More

DMLL, game design, games, gamification, Institute of Play, MIT, NE, pervasive gaming, pervasive learning, serious games

See you later Boston

My three week stint in Boston has finally come to an end. Apart from the gorgeous weather, the highly pedestrian … More

boston, fellowship, game design, gamification, MIT, serious games, study visit

Mini track call for papers on Pervasive and Ubiquitous gaming for learning

There will be a mini track dedicated to Ubiquitous and Pervasive Gaming at the ECGBL 2015 in Norway (8-9 Oct). … More

beacon, casual games, conference, context-aware, game design, game-based intervention, game-based learning, gameful design, gamification, pervasive, pervasive learning, serious games

Looking for a home for your PhD research? Or would you like to collaborate with us?

The blending of digital and physical spaces is changing the way we approach teaching and learning.This opens up opportunities for … More

game design, game-based learning, gameful design, gamification, pervasive, phd, research, seamless learning, serious games

The dopamine effect – key for game design?

Interesting talk by Agala Mert at#GFH14EU on the dopamine effect and interesting insights that could inform game design. Forget fun- … More

dopamine effect, game design, games

Trans-disciplinary methodology for game-based intervention design

Coventry University is playing a key role in pushing the use of digital games in non-entertainment contexts, also known as … More

game design, game-based intervention, game-based learning, gameful, gamification, intervention mapping, serious games

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Top 5 Posts

  • From GameChangers to Global Impact: Evolving a Ludic Research Trajectory
    From GameChangers to Global Impact: Evolving a Ludic Research Trajectory
  • Supporting Creative Innovation Through CreaTech Frontiers: Two Pilot Projects Seeking Volunteers
    Supporting Creative Innovation Through CreaTech Frontiers: Two Pilot Projects Seeking Volunteers
  • Six Years On: Reflecting on Game Science in Hybrid Learning Spaces
    Six Years On: Reflecting on Game Science in Hybrid Learning Spaces
  • Rediscovering Jon Bellion: Play, Process, and the Making of Meaning
    Rediscovering Jon Bellion: Play, Process, and the Making of Meaning
  • From FAiR to FAiR4All: A 'Glocal' Journey of Playful, Frugal, and Community-Engaged Environmental Action
    From FAiR to FAiR4All: A 'Glocal' Journey of Playful, Frugal, and Community-Engaged Environmental Action

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