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Sylvester Arnab

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Researcher, practitioner, author, and speaker of empathic and experiential playful and gameful design practices.

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Tag: games

Remix Play Summit 2017

The Remix Play Summit has finally materialised and play-personified Feb 15th, 2017 at the Disruptive Media Learning Lab! The initial idea was … More

games, gamification, play, playremixed

Get your game on with @Disrupt_Learn and @BeaconingEU #gbl #gamification #pervasive

Referring back to my last post on the Beaconing project; we are in our second year with a critical milestone that concerns … More

beaconingeu, games, gamification, GBL, pervasive

Placing my bet on BETT

BETT is a Mecca for those interested in EdTech. This year, it is obvious that robots for STEM/STEAM have definitely gone mainstream, … More

bett, edtech, games, gamification, lego, play, tel

GameChangers CPD

Referring back to my post on the Remixing Play into a Game Plan workshop; there is a huge value in going … More

games, gamification, playremixed

Remix Play Summit 2017

Play, games and gamification have always been key concepts, instruments and methodologies for pushing our innovative teaching and learning agenda at … More

games, gamification, GBL, play

Be inspired by simple gameplay

A recently designed workshop concept on Remixing Play into a Gameplan has a key aim to make game-based design thinking more … More

creativity, games

Remix Play in Trinidad

Such a great pleasure for me to share my perspectives on and experience with play, games and gamification with the various … More

games, gamification, play

Digital games and older adults

One of my PhD students is carrying out a research on the perspectives of older people (age >=55) when it … More

andragogy, games, gamification

GameChangers in Manchester, Scotland, Berlin, NYC

GameChangers– the programme, the movement… has come a long way. You can see my previous reflections here, here and here. Our … More

arg, games, gamification, GBL

Back to basics with Game Changers

Learning in the 21st century is definitely very hybrid. But there was a time when the interest was very much … More

game-based learning, games, gamification, serious games

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  • Borderless learner: A super learner in a hybrid learning space
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