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Sylvester Arnab

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Researcher, practitioner, author, and speaker of empathic and experiential playful and gameful design practices.

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Category: Project

#DisruptiveBytes – EU-Funded Game-based projects

In the spirit of collaboration amongst the different Eu-Funded projects, we organised a short lunchtime seminar to showcase the work … More

games, gamification, GBL, pervasive gaming, pervasive learning

Playing for Real – into a research paper

The Playing for Real project ended September 2016 and it has produced guidelines for how gamification can inspire social change. … More

games, gamification, play, social change, social good

#BeaconingEU showcased at #Else2017

We managed to meet our milestone for the end of April and presented what we have developed so far at the … More

gamification, GBL, hybrid, pervasive, serious games

#BeaconingEU Meta-Game plot thickens

Had a productive Beaconing Virtual Workshop yesterday, where the partners demonstrated the current status of the various components that are also … More

beaconingeu, games, gamification, GBL

GameChangers goes on tour: Part 2 @COVCampus

Our 2 day stint at CU Scarborough campus was brilliant and it was great that we get to bring back … More

design thinking, games, gamification

GameChangers goes on tour: Part 1 @CUScarborough

The GameChangers programme is an exploratory and experimental programme at Coventry University’s Disruptive Media Learning Lab, where we explore the application and … More

design thinking, games, gamification, gchangers, play

Post-digital transformation via playful and gameful approaches

Living in a digital age includes facing head on options on sophisticated offerings,  cacophony saturations of noise information, divided attention, … More

gameful, gamification, gchangers, play, playremixed, post-digital, transformation

#Newton #CreativeCulture Kicked off #designthinking #games #play #gamification #culture

DMLL has recently received funding from NEWTON UK-SEA (AHRC + MoHE) programme to expand the impact of the GameChangers initiative … More

creativeculture, culture, design thinking, gamification, GBL

Get your game on with @Disrupt_Learn and @BeaconingEU #gbl #gamification #pervasive

Referring back to my last post on the Beaconing project; we are in our second year with a critical milestone that concerns … More

beaconingeu, games, gamification, GBL, pervasive

Remix Play Summit 2017

Play, games and gamification have always been key concepts, instruments and methodologies for pushing our innovative teaching and learning agenda at … More

games, gamification, GBL, play

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Top 5 Posts

  • From Play to Practice: Rethinking Project Management through Playful Learning
    From Play to Practice: Rethinking Project Management through Playful Learning
  • Supporting Creative Innovation Through CreaTech Frontiers: Two Pilot Projects Seeking Volunteers
    Supporting Creative Innovation Through CreaTech Frontiers: Two Pilot Projects Seeking Volunteers
  • Reports on Learning Analytics, Flow and Serious Games Mechanics
    Reports on Learning Analytics, Flow and Serious Games Mechanics
  • Breaking Barriers through I-HEDU: A new project funded by the British Council UK-Indonesia Disability Inclusion Partnerships Grant
    Breaking Barriers through I-HEDU: A new project funded by the British Council UK-Indonesia Disability Inclusion Partnerships Grant
  • The Book - Part 2 - The inspirations...
    The Book - Part 2 - The inspirations...

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