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Sylvester Arnab

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Researcher, practitioner, author, and speaker of empathic and experiential playful and gameful design practices.

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Tag: gamification

#Newton #CreativeCulture Kicked off #designthinking #games #play #gamification #culture

DMLL has recently received funding from NEWTON UK-SEA (AHRC + MoHE) programme to expand the impact of the GameChangers initiative … More

creativeculture, culture, design thinking, gamification, GBL

Get your game on with @Disrupt_Learn and @BeaconingEU #gbl #gamification #pervasive

Referring back to my last post on the Beaconing project; we are in our second year with a critical milestone that concerns … More

beaconingeu, games, gamification, GBL, pervasive

Placing my bet on BETT

BETT is a Mecca for those interested in EdTech. This year, it is obvious that robots for STEM/STEAM have definitely gone mainstream, … More

bett, edtech, games, gamification, lego, play, tel

GameChangers CPD

Referring back to my post on the Remixing Play into a Game Plan workshop; there is a huge value in going … More

games, gamification, playremixed

#GBL #gamification #play journals

Thanks Michael Sutton for sharing this with me. For those who are looking for journals that are focusing on game-based … More

gamification

Remix Play Summit 2017

Play, games and gamification have always been key concepts, instruments and methodologies for pushing our innovative teaching and learning agenda at … More

games, gamification, GBL, play

Remix Play in Trinidad

Such a great pleasure for me to share my perspectives on and experience with play, games and gamification with the various … More

games, gamification, play

GameChangers remixed

The GameChangers programme has been a key initiative at Coventry University powered by our interest in the need for playful and … More

game thinking, gamification, hefce, newton, play

Remixing play into a gameplan

There is a potential for existing and ordinary gameplay to be repurposed into ways for looking at strategy in a … More

gamification, play, strategy

#GWC16, #Play, Human-driven #Gamification and #BeaconingEU

I really enjoyed the recent Gamification World Congress in Madrid (GWC, 26-27 Oct 2016). It was great to see old … More

beaconingeu, gamification, GBL, gwc16, play

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Top 5 Posts

  • From GameChangers to Global Impact: Evolving a Ludic Research Trajectory
    From GameChangers to Global Impact: Evolving a Ludic Research Trajectory
  • Diversity in Games
    Diversity in Games
  • Six Years On: Reflecting on Game Science in Hybrid Learning Spaces
    Six Years On: Reflecting on Game Science in Hybrid Learning Spaces
  • Supporting Creative Innovation Through CreaTech Frontiers: Two Pilot Projects Seeking Volunteers
    Supporting Creative Innovation Through CreaTech Frontiers: Two Pilot Projects Seeking Volunteers
  • Looking for a home for your PhD research? Or would you like to collaborate with us?
    Looking for a home for your PhD research? Or would you like to collaborate with us?

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