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Sylvester Arnab

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Researcher, practitioner, author, and speaker of empathic and experiential playful and gameful design practices.

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Category: gamification

The Book – Part 4 – Open education, free play, and pervasive gameplay…

I hope that those, who have had the opportunity to read the book or parts of it, have gained new … More

Silent disco and “socially-distanced” classroom learning

Will social distancing be a norm post-lockdown? As educational institutions are starting to open up – social distancing will still … More

The Book – Part 3 – Free Preview on Amazon …

Part 1 of this series of insights sets the context and premise for the book. Part 2 briefly touches on … More

games, gamification, GBL, routledge

The Book – Part 2 – The inspirations…

Part 1 briefly presents the premise of the book. The focus on hybridity in education is definitely timely. Never in … More

book, creativity, game design, games, gamification, play, research

The Book – Part 1- The premise…

The book that I have been working on for the past couple of years has finally been published by Routledge … More

book, games, gamification, research

2020 and beyond…

2019 has been the year of consolidation – an organic transition of the team’s ‘player’s journey’ from ‘discovery and onboarding’ … More

games, gamification, GBL, play, playful learning, research

Press Pause…

It has been a while since I last published a post. Yes. This year has been pretty hectic so far. … More

gamification, GBL, play

Can educators be a game designer and a co-author of gamified learning?

Games, which are more readily embedded into existing educational  practices, are more likely to be accepted by educators as useful … More

creativity, culture, games, gamification, GBL, malaysia, research

@Disrupt_Learn and colleagues at #ECGBL2018 representing #GChangers @_myCapsule @BeaconingEU #GBL #Gamification

ECGBL is the place to be if you are a researcher, practitioner, enthusiast, developer and designer of game-based learning. ECGBL … More

gamification, GBL, play, serious games

On boarding into playful creativity

We have worked with various stakeholders on a creative design process with play and games inspirations in mind. GameChangers, specifically … More

game design, games, gamification, gchangers

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Top 5 Posts

  • Supporting Creative Innovation Through CreaTech Frontiers: Two Pilot Projects Seeking Volunteers
    Supporting Creative Innovation Through CreaTech Frontiers: Two Pilot Projects Seeking Volunteers
  • Mapping learning aspects to mini-game elements
    Mapping learning aspects to mini-game elements
  • From Soft Tissue Simulation to Tactile Worlds: Revisiting Haptics in 2026
    From Soft Tissue Simulation to Tactile Worlds: Revisiting Haptics in 2026
  • Design cases, pervasive and gamified learning
    Design cases, pervasive and gamified learning

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