DMLL has recently received funding from NEWTON UK-SEA (AHRC + MoHE) programme to expand the impact of the GameChangers initiative into South-East Asia. The project is called CreativeCulture, which stands for ‘Creative and participatory transcultural practice and problem solving through game design and computational thinking’ and we are collaborating with Universiti Malaysia Sarawak (UNIMAS) based in Borneo, Malaysia. This is one of the two new spin-offs of the GameChangers
The partnership will exploit existing expertise at the DMLL and UNIMAS, crossing various disciplines including game-based learning, design and computational thinking, creative economy, social informatics, pedagogy and cultural heritage. Innovative and industry-driven pedagogical approaches developed at the lab will be key to expanding the impact of the community participatory work UNIMAS has been spearheading in Malaysia, especially responding to the need to scale up quality and creative learning across the Malaysian Borneo.
The project was recently kicked off at the DMLL (14 – 17 February) in conjunction with the Remix Play Summit (15 Feb). We have had the pleasure to host Associate Prof Fitri Mohamad, Dr. Jacey–Lynn Minoi and Mr. Terrin Lim at the lab for the whole week, where they have been involved in the programme design sprint for the CreativeCulture programme. The DMLL team will be in Malaysia to conduct a series of workshop and small scale pilot in UNIMAS in August 2017.
Referring back to my last post on the Beaconing project; we are in our second year with a critical milestone that concerns the development and integration of a demonstrator for showcasing the Beaconing ‘anytime anywhere’ gameful learning solution.
And we are looking for a new talent to join us at the Disruptive Media Learning Lab (DMLL) and be part of the Beaconing’s coordinating and leadership team. DMLL is a cross-university experimental unit comprising of academics, learning technologists, educational developers and researchers. The Lab is based in the heart of the campus, uniquely designed to promote open dialogues, collaborative work and exploratory play for all interested in defining the 21st century University.
Extract from the advert we have just put out. The deadline for application is 3rd March 2017. So chop chop people.
The Research Associate will undertake and play a lead role in the research, development and evaluation of pervasive and gamified approaches for the Horizon 2020 BEACONING Project (Beaconing.eu), which will include designing and developing pervasive and gamified learning scenarios (gamified lesson path design) and applications that promote cross-subject teaching and learning, recruiting and engaging with stakeholders/users, evaluating the impact and effectiveness of new and innovative education interventions through the collection and analysis of qualitative and quantitative data, and disseminating the findings.
Currently in its second year, the project is now at the integration phase of the gamified play-lesson plans, which involves working with relevant technical partners across the consortium towards the development, testing and piloting of the Beaconing solution.
BEACONING stands for ‘Breaking Educational Barriers with Contextualised, Pervasive and Gameful Learning’. The project aims to exploit and integrate pervasive, context-aware and gamified techniques and technologies, framed within the Problem-Based Learning context towards facilitating ‘anytime anywhere’ learning.
The Research Associate will also participate in other research activities (with a particular focus on Games Science) within the Disruptive Media Learning Lab (DMLL).
To apply please visit: https://staffrecruitment.coventry.ac.uk/tlive_webrecruitment/wrd/run/ETREC107GF.open?VACANCY_ID%3d830520Ef1E&WVID=1861420Izv&LANG=USA
Yes this post is a bit late as it is actually a year, 1 month and 20 days old today! The project has since produced some early mock-ups that were demonstrated at the last GALA conference in Utrecht, and has also been shortlisted for the Best Education Project award at the last Gamification World Congress 2017 in Madrid. Beaconing has also been featured in the various keynote speeches and workshops all over the world.
The project has been both exciting and challenging at the same time so far. Linking learning and gaming can be a bit tricky – read my paper on the trans-disciplinary perspectives of game-based intervention development. However, we have managed (15 partners) to find a common ground on top of which we are building the Beaconing’s ‘anytime anywhere’ and playful learning platform. Find out more about the project here.
The components are still being developed and unit tested. We are working towards the first integrated prototype by mid April 2017 and will be showcased at the Else conference (hosted by the Beaconing’s technical lead- ATS). The small scale pilot is due to start in April as well to ensure that we involve the pilot schools in the process. I will definitely share the screenshots as well as the promotional video(s) on here once we have them ready.
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