BETT is a Mecca for those interested in EdTech. This year, it is obvious that robots for STEM/STEAM have definitely gone mainstream, from Lego Mindstorm to VEX.
And playful and creative learning is one of the key themes to this year’s exhibitions, very much aligning with what we are doing at the lab (check out GameChangers and Remix Play Summit)… and love that BETT is also using Game Changer as its tagline this year… ‘Be the next Game Changer’…. so I unashamedly plugged our GameChangers (design thinking though game making) initiative! :))
Playful hybrid spaces, such as the 360 tent were also a highlight for me as I love pop-up playful spaces that add a bit of drama and a lot of fun to “classroom” teaching.
Sir Ken Robinson’s keynote topped an already great day at BETT2017. His wit and enthusiasm, and of course his passion for creative teaching and learning.
All in all, BETT 2017 has done pretty well. See everyone next year 2018! We hope to showcase some of our work next year.
Referring back to my post on the Remixing Play into a Game Plan workshop; there is a huge value in going back to basics and harnessing the power of creative thinking towards solving real challenges, topics or issues. From the OEB workshop, we have been asked to run a taster workshop for a large executive training organisation CEDEP France. It was included as part of their faculty workshop, where the associate trainers from the different countries came together. It was a daunting prospect to preach to those who are seasoned trainers, lecturers, academics and consultants. Both myself and Samantha Clarke enjoyed the experience.
The reflection session was interesting, where the faculty members recognised that the use of play and games in training is all about nurturing creative mindsets that will influence practice and outcomes. The reflections also include the fact that they were amazed at how quickly they came up with a shared solution even though they were from different backgrounds and interests. And one group registered a domain name for their gameplan, and sought investments from the others. But most importantly, the session was fun and playful.
And indeed “Individuality is Important for Collective Creativity“- which is the tagline for our ‘What is your Story?’ initiative!
GameChangers is not about creating a product but it focuses on creating an experience; an experience that will foster team work, creative and innovative thinking inspired by playful and gameful mechanics. But the process most of the time produces tangible outcomes.
Thanks Michael Sutton for sharing this with me. For those who are looking for journals that are focusing on game-based learning, games, gamification and play, please check this compilation out.
Note- this list is not exhaustive but it is a very useful list of relevant journals. There is an increasing interest in publishing game-based work in other journals. Computers and Education and BJET for instance have published articles focusing on games and gamification for education.