Oct/November has been busy with travelling – spoke at the gEducation strand of the Gamification World Congress in Barcelona (slideshare), the e-Madrid network seminar on Serious Games in Madrid and the Gamification du Travail, Colloque International in Paris. My talks revolved around the notion of pervasive learning and how games science can facilitate and scaffold teaching and learning practices within a hybrid space. This specific interest is reflected by the H2020 project I’m leading, the pervasive game project I’m managing at the DMLL and a book that I’m planning to write and hopefully complete in 2017 (Watch this space!). And I’m also recruiting a research associate and a research assistant!
My talk in Paris today was the last one for 2015! Time to put my feet up (NOT). At least Christmas is just around the corner (yay).
Yes not many sleeps left before Christmas! The season of peace and giving. May the peace that transcends all understanding, will guard our hearts and minds in these troubled times.
The Disruptive Media Learning Lab (DMLL) is a new cross-university experimental unit comprising of academics, learning technologists, subject librarians, educational developers and researchers. The Lab is based in the heart of the campus in a newly refurbished space, uniquely designed to promote open dialogues, collaborative work and exploratory play for all interested in defining the 21st century University.
The DMLL is looking to recruit ambitious, creative and hard-working people who will lead and contribute to innovative research, experimentation and innovation in digital media. We are particularly interested in hearing from people who have expertise in the following areas: technology enhanced learning, pervasive, mobile and game technology and gamification.
These positions are going to support the H2020 Beaconing and Crowd4Roads projects.
Research Associate: To view job details or apply on-line click here.
Research Assistant: To view job details or apply on-line click here.
We have recently been awarded two Horizon 2020 grants (under the ICT-20-2015 and ICT-10-2015 calls) and I have been pretty busy with the grant agreement process since the outcomes were announced in August this year. On top of all the other projects at the DMLL (watch this space for the new and gamified Game Changers programme!) and the many trips abroad, we are finally at the end of the grant agreement process. Both projects will start in January 2016! I think busy will get busier!
We (Coventry University) are the coordinator of the BEACONING project – a consortium of 15 partners – focusing on games, gamification, pervasive and context-aware techniques and technologies towards facilitating ‘anytime anywhere’ learning. I talked a lot about pervasive gaming and learning, context-aware technology and a holistic approach for gamified learning design in my previous post; a research interest, which had inspired the concept for the project. I will touch on this project in my keynote at the Gamification World Congress (gEducation strand) next week.
The other project is CROWD4ROADS and we are the gamification partner. The project is coordinated by a good friend of mine Dr. Alessandro Bogliolo from the University of Urbino, and the key research focus is around crowdsourcing applications and we are involved in the gamification design and the research around the deployment.
All in all it has been a fruitful and productive year. Thanks to all the colleagues and partners who have been a part of this experience!